Recent content by chazzycat

  1. chazzycat

    Maybe my biggest gripe about the game is...

    this is exactly why I haven't bought the game yet. I love civ for historical roleplay and the idea of my entire identity changing every era just...ruins that. Completely.
  2. chazzycat

    HUMANKIND a Civ VI killer?

    can't you like go start a civ 6 haters website or something? this one is for fanatics
  3. chazzycat

    I'm on settler difficulty and civs constantly declare surpise war on me

    on settler like 1 archer in each city should be more than enough. The best way to get archers early is to build slingers before researching archery (ideally with agoge policy) and upgrade them with gold. its true you cannot completely ignore military. but it really does not take a lot of...
  4. chazzycat

    How is the AI?

    since release? it has been vastly improved IMO. but there are still issues. currently they aren't improving resources for example...
  5. chazzycat

    Why Does The Game Engine Auto Assign Citizens To Suboptimal Plots?!

    I believe OP was referring to the tiles being worked, not the candidates for expansion. The expansion algorithm is a whole nother thing...it has always preferred flat ground as well as resources so I am not surprised by that choice.
  6. chazzycat

    Why Does The Game Engine Auto Assign Citizens To Suboptimal Plots?!

    I swear I have seen some funky things like this in the recent patch. will keep my eye out for an example to capture
  7. chazzycat

    ELI5 Secret Societies, please...

    Hermetic order can be fun, but is probably not as strong as the others mentioned above. It's all about converting the number of great people you've generated into tile outputs when you get the 3rd upgrade in the industrial era. So the strategy is basically to find the ley lines and settle near...
  8. chazzycat

    The niggling things

    yeah, I am fine with not controlling the cultural expansion. Having a meaningful tradeoff - do I buy the tile now, or wait X turns to happen naturally - is good game design. But if you don't know which tile will be grabbed, then there's no meaningful tradeoff to consider. You just buy it...
  9. chazzycat

    The niggling things

    speaking of things the UI indicates are going to occur, but then don't...the whole "next hex to be acquired by cultural expansion" preview highlighting...yeah that isn't reliable either.
  10. chazzycat

    The niggling things

    yep I do understand the intent behind this decision as well. It is kinda historically accurate I'll grant that. It just doesn't make the game more fun having no control over things. Some semblance of realism is important, but is not the answer to everything. Personally I suspect it was an...
  11. chazzycat

    The niggling things

    I'm aware it was an intentional design decision. Doesn't mean I have to like it.
  12. chazzycat

    The niggling things

    indeed, but that is long past the point where I care anymore
  13. chazzycat

    The niggling things

    you know what still annoys me after all this time? not being able to build roads precisely where I want them. stupid lazy traders never go where I want!
  14. chazzycat

    How Are You Liking The Barbarians Game Mode?

    I have played a couple games in this mode now, and it seems like mostly a "more city states" mode than anything else. More city states makes the game easier for the human player so this is another "-1 difficulty" mode. How the barbs transform into city states seems too passive IMO. Maybe the...
  15. chazzycat

    why don't the developers give a *******?

    AI not using planes very well has been a big complaint for a long, long time.
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