Recent content by Civanator

  1. Civanator

    Unit Free Promotions not updating?

    Hmm... I changed it to this: <Update> <Delete UnitType="UNIT_CANNON" PromotionType="PROMOTION_MUST_SET_UP"/> </Update> <Update> <Delete UnitType="UNIT_ARTILLERY" PromotionType="PROMOTION_MUST_SET_UP"/> </Update> But it still doesn't seem to like it. If I take out the Delete...
  2. Civanator

    Unit Free Promotions not updating?

    Thanks Spatz. Would that delete being wrong have caused the rest of the file to not load and update the database?
  3. Civanator

    Unit Free Promotions not updating?

    In my mod, I have a simple update to delete cannon and artillery setup, and to give the Ship of the Line a range upgrade. Here's what I did: <GameData> <Unit_FreePromotions> <Update> <Delete PromotionType="PROMOTION_MUST_SET_UP"/> <Where UnitType="UNIT_CANNON"...
  4. Civanator

    Policy Skip

    You have to click Advanced Setup to see the check box though ;)
  5. Civanator

    Fire Support?

    I was looking through GlobalDefines.XML and found this: <Row Name="FIRE_SUPPORT_DISABLED"> <Value>1</Value> </Row> Is this like the opportunity fire from Dale's Combat mod?
  6. Civanator

    Spawning in Tundra?

    What I just found in the bottom of Civilizations.XML is this section called "Start Region Priority" and "Start Region Avoid." And lo an behold: <Civilization_Start_Region_Priority> <Row> <CivilizationType>CIVILIZATION_ARABIA</CivilizationType>...
  7. Civanator

    Food Economy - Tradable Bonus Resources

    If you'd like help on the larger modpack I'd be happy to volunteer my time. It'll also give me more motivation to learn LUA scripting. And yes the screenshots are showing now :)
  8. Civanator

    Food Economy - Tradable Bonus Resources

    Wow just today I started working on something like this. I thought to myself that food resources are useless, and how I would like to be able to have a city with 3 fish feed a city with no food bonuses around, because I play with no city-states Now if you trade a food resource away, does that...
  9. Civanator

    Civ 5 - all mods not working

    It's because these mods haven't been updated for the most recent patch. You'll have to check out the Modpacks forum and find the thread of the mods you want to check if they've been updated yet.
  10. Civanator

    How to make AI to produce more units

    In my own mod I lowered the cost of buildings and units, so the AI has massive armies, all the buildings for income, and therefore has more to throw at me during warfare.
  11. Civanator

    Possibly Simple Question

    Another option you have is to go into the file CIV5Eras.xml and change the <ResearchPercent> for each era. As it is currently, the percents are 100, 85, 50, 33, 20, and 10 percent as you go from Ancient to Modern Era. So each era reduces the cost of technologies too; I believe that this...
  12. Civanator

    All attempts to update mods after 1.0.1.135 denied?

    It's been that way since Civ 3 multiplayer. For some odd reason Firaxis has a love affair with Gamespy.
  13. Civanator

    Moving after Bombardment?

    Is it possible to allow units to move after bombarding without the DLL code to mod? Perhaps a Lua script?
  14. Civanator

    My opinion on the latest patch

    I happen to like the game. Remaking history is fun for me, and the Fountain of Youth was the reason Ponce de Leon went and explored Florida for the Spanish, so why not throw it in there?
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