If I'm in a position to win, I'll finish the game, but man are those last 50 turns or so a real pain while you wait to actually cross the finish line. Especially in Civ6 where the AI's turns can take a minute or longer while you sit and twiddle your thumbs.
The big problem historically with the...
Never fails: as soon as I found a religion Mvemba comes up and badgers me about how I haven't spread it to him yet. Sometimes in *the middle of my turn* while I'm busy trying to do other things. Just hang on, dude. I haven't even spread it to myself yet. It's turn 80. There's plenty of time...
Not sure I fully agree with this. The original Civilization was a sales success, yes, but it also came out at a time when computer games themselves were not necessarily "mainstream". Personal computers were still a major investment at the time.
The point I usually get most bored is after I've won a war or cleared a front, and now have to painstakingly move my entire army across the map to their next target. I usually save my game and take a break at that point.
Other than that, the final age where you're cleaning up the last of the...
Too many to list.
The idea that people should get some say in local administration is not a new one, nor was it unique to ancient Rome or Greece.
Between Rome and the Unites specifically: many European nations had powers invested in "The Estates", which were more or less a form of democracy...
In Civ VI you have only a very limited number of archaeology slots you can use, and to get them you have to give up art slots (which the AI seems to gravitate towards). This assuming you're even building that many cultural districts. On the other hand, you have about five bajillion ruins and...
I do not care for the user interface, but improving the interface will not solve my problems with the movement system. You're always going to have leftover movement points for one reason or another, so you're always going to have to communicate to the game that "no, I'm done with this unit for...
I cannot stand the new movement system, personally. It's simply another hassle for no real meaningful benefit. It's also more busywork on the part of the player. Instead of moving a unit then selecting the next, I must now move the unit, and then I have to press the spacebar to tell the unit to...
Civilization VI has some glaring flaws. But looking past those, what new mechanics, improvements, and changes in the game have you been most pleasantly surprised by?
Also, it's easy to look at the big picture when it comes to a major update like Civilization VI, but each new game also has tons...
It's not just on deity. I've only played up to immortal thus far, and I was getting carpets of missionaries back on my first game at prince. No matter the difficulty level, they migrate back and forth across my territory in herds, like flotsam in a sea of hex tiles.
Honestly, the religious game...
It'd be nice if divvying up occupied cities had its own part of the interface and forced a decision to be made one way or another. For one, it'd make it more obvious that just occupying the city isn't the same thing as owning it (the way it was in every past game).
It's one of those things that made a lot of sense in Civilization V because of the way the end game mechanics worked with the three ideologies. In Civilization VI, it's just sort of arbitrary.
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