Recent content by Corossol

  1. Corossol

    Better Tech Tree

    That's correct, I'm not working on Civ5 mods anymore. However as I mentioned upthread, it's a fairly simple one-file SQL. It should be easy for someone to adapt it.
  2. Corossol

    Better Tech Tree

    All it took is a few lines of SQL. Take a look at Technologies.sql in the mod folder, you'll find it rather self-explanatory. Let me know if you have any questions.
  3. Corossol

    Better Tech Tree

    Good catch, actually I thought about it but there was just no way to nicely arrange the tree for that without crossing lines... I think siege weapons were often carried in parts and assembled on the battlefield, I we'll have to imagine it's always the case here. :)
  4. Corossol

    RFCC - A modmod for RFC featuring Hellenism, Zoroastrianism, the Phoenicians and more

    While it's true that I don't actively maintain the mod anymore, all the files and source code are available in the first post so anyone can make their own changes as they see fit. As always, credit is appreciated if importing major features into another mod. @alegra0912: Philosophy is a...
  5. Corossol

    Better Tech Tree

    I still can't upload files due to the forum problems, but I uploaded the screenshots to an external site and put them at the bottom of the first post.
  6. Corossol

    Better Tech Tree

    Version 7 is out! :) This version is compatible with the latest patch and features an overhaul of the Classical, Medieval and Renaissance techs. Notably, embarkment is back with Sailing. It also fixes the unit obsolescence tech problems, and pushes some units (Cavalry, Artillery and Infantry)...
  7. Corossol

    Better Tech Tree

    Happy New Year to all players! Version 5 is released! This version adds support for the latest patch and DLCs, and makes a few changes around Embarkation and Construction. As always, available in the online mods database or this thread's first post.
  8. Corossol

    Better Tech Tree

    The Gamespy upload problem seems to be fixed. I had to upgrade the current version number to 4; it is identical to v.3.
  9. Corossol

    Better Tech Tree

    There's problems in GameSpy now with mod uploads being denied, and it seems like I need to bump the version number in order to try again. I'll see if I can get it to work with v3, meanwhile you can download it as a RAR file from the first post and extract it in your mods directory.
  10. Corossol

    Better Tech Tree

    Version 3 is up! :)
  11. Corossol

    Better Tech Tree

    alpaca: sure, feel free to re-use some changes, just give credit if you use a lot. :) GoUtes53: the new version should be online tonight, it has the Embark fix and properly assigns Trapping to all Civs including the DLCs.
  12. Corossol

    RFCC - A modmod for RFC featuring Hellenism, Zoroastrianism, the Phoenicians and more

    Thanks alcibaides, glad you liked it. Did the stability zones turn out to be a problem? The religion spread rates are adjusted per Civ to keep things a bit more realistic, I guess I wasn't counting on the old religions existing in a void for so long. :) Christian America was an intentional...
  13. Corossol

    Better Tech Tree

    PinkRose: I think I found the bug with Embarking, I'll test a fix for the next version. rhammer640: That's a good question actually, I'm not sure of the load order for multiple mods. As for compatibility it's a case-by-case scenario. BTT should technically be compatible with other mods that...
  14. Corossol

    Better Tech Tree

    I moved embarking from Optics to Sailing so normally it should work with Sailing. I believe a unit's ability to embark only kicks off once it moves into your own territory. Could this be the problem in your case? If it's not I'll need to investigate further.
  15. Corossol

    RFCC - A modmod for RFC featuring Hellenism, Zoroastrianism, the Phoenicians and more

    The stability maps are unchanged from standard RFC. Also, the uncompressed mod contains an atlas with all the spawn and "home" zones which impact stability.
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