Recent content by CrazyAce

  1. CrazyAce

    Machine Gun with 2 Attack Range

    Thank you much for this mod, it bothered me to see that an early age archer unit can shoot 2 tiles away while the MG cannot.
  2. CrazyAce

    Navy Requires Harbor

    Same as above. Mod breaks Victoria's ability to build a navy. Can the below be added to each unit (excluding those units England cannot build), in the Units.xml file without crashing the game? <Gameinfo> <Units> <Update> <Where UnitType="UNIT_GALLEY"/> <Set...
  3. CrazyAce

    Dale's Religious Units Border Control

    With a current existing save game, I cannot see this mod working. Starting a new game to see if that was the case.
  4. CrazyAce

    Downloads

    Version 3.1 - Space Bomber crashes the game when clicking on air strike mode.
  5. CrazyAce

    Disappearing mods

    I had a few mods subscribed too and when I go back into game they are gone. Steam says I have these mods subscribed, but why did they just all of a sudden disappear and if I have them subscribed, why Steam doesn't put them back? :cry: This just happened today. I deleted that Civ5ModsDatabase.db...
  6. CrazyAce

    Community Call to Power Project

    Yeap and I have mentioned this before on the last page. So far its only when changing a farm land to something else. It doesn't happen in default game, only in this mod. I still suspect it to be that map download this mod is dependent on. Thanx for the debug log information hint, I was not...
  7. CrazyAce

    RealNameEarth v4101129

    I suspect it has to do with changing a farm improvement to another improvement that is causing the game to lock up and crash? Can someone confirm changing a farm tile to another improvement causes the lockup?
  8. CrazyAce

    Community Call to Power Project

    OK after several days of testing I can confirm on my games (even new ones, with just this mod and real name earth map), that changing a tile from farm land to any other improvement will lockup and crash the game. Can someone else confirm this on other systems using both this mod and the real...
  9. CrazyAce

    Community Call to Power Project

    Phew it took a few hours, but I was able to replicate the same issue with just this mod and that map. Can someone else confirm this issue on tile# x17, y51. Its north of Old Faithful in North America. Change the hill tile to farm land, then convert it to a mine using any worker. The game should...
  10. CrazyAce

    Community Call to Power Project

    I get a constant crash when I try to change a tile on a hill from farm land to a mine. It only happens on that one tile and it never fails. Only mods I have running is the "realname map", "CCtPP", "Unlimited barbarian XP", and "Cheat Engine mod". I suspect its the map.
  11. CrazyAce

    Community Call to Power Project

    Small size works for me, keep them. Although if they are going to be changed, at least have a toggle put in place to please everyone. BTW, nice mod guys.
  12. CrazyAce

    Procylon's Call to Power Project

    I think this mod removed the rocket artillery. I have researched all of the techs and I don't have any rocket artillery&#8217;s, just the default artillery. :edit: Nevermind, I didn't have aluminum.
  13. CrazyAce

    Mods won't work!

    I'm still convinced the SDK is broken for most people. Small bits of data could have been lost during download from Steam, or that it didn&#8217;t install correctly. I have to edit core game files now in ModBuddy to get my mods working and I think I pretty much have a good idea how to mod in Civ5.
  14. CrazyAce

    Procylon's Call to Power Project

    Its situations like this where Bethesda games has it right, Like with Oblivion and Fallout. Moding thoes games have load orders that prevent some mod conflicts. When I looked at the code in CCMAT's mod and compared to this mod, I see a compatibility merge mod; which in turns would take the...
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