Recent content by DanF5771

  1. DanF5771

    AI tournament: Season 3

    Darius probably couldn't make further progress because France was 'unreachable' behind (closed borders) Maya lands, requiring naval invasions on distant parts of the same landmass? Iirc stock-AI can't do that so no other leader would have done better here... Love these, Kossin! :goodjob:
  2. DanF5771

    Can forests spread to fur/deer?

    Oh please stand at ease brave (currently) black-bearded buddy. :high5: The long cold winter nights, you know .... :snowcool:
  3. DanF5771

    Can forests spread to fur/deer?

    Tatran's 4000 BC screenie shows the deer tile initially unforested. And yes, he is right - forests can spread to grassland or plains deer and fur since CvPlot::doFeature() only implements the check isFeature without isFeatureTerrain. The latter is used in the opposite direction, i.e. for the...
  4. DanF5771

    Micro Challenge II

    great series, Kossin :goodjob: that would mean 28/30:food: :eek: - is that really possible?? my best attempt gets me to 26/30:food: and 4:hammers: into Galley (or whatever) or 25/30:food: and 7:hammers: into Galley
  5. DanF5771

    SGOTM 17 - Plastic Ducks

    as mentioned above the hole-filling code is in CvPlot::calculateCulturalOwner() it gets called for each plot via CvMap::doTurn() -> CvPlot::doTurn() -> CvPlot::doCulture() -> CvPlot::updateCulture() -> CvPlot::setOwner() starting at the origin of the map (SW corner)...
  6. DanF5771

    SGOTM 17 - Plastic Ducks

    yes, the hole-filling function does not check whether the owner of the adjacent tiles is actually still alive ... in extreme cases (e.g. conquest of a high culture city near the SW corner of a flat map) it will take the game several turns to chew away the artifactual culture remnants in the...
  7. DanF5771

    SGOTM 17 - Plastic Ducks

    btw, this wouldn't have worked :) (1W of Marble not adjacent to water) and the forts don't need roads to function as canals, only to connect trade networks :old:
  8. DanF5771

    SGOTM 17 - Plastic Ducks

    ha, interesting! :cool: Culture recess is tricky and rather difficult to predict. Tiles within the culture range of a third player's city get forced to be unowned for the current plus the following turn (FORCE_UNOWNED_CITY_TIMER = 2 in GlobalDefines.xml), even if the conquering player...
  9. DanF5771

    SGOTM 17 - Plastic Ducks

    The 2 plots in the very corners (SW and SE) of the map got assigned to English / Khmer culture when London and Yaso popped their borders. The game fills culture holes when all adjacent plots in the cardinal directions are owned by the same player: Gold again for the Ducks -...
  10. DanF5771

    SGOTM 17 - Kakumeika

    Mansa = pocket teleporter :D cool game, team Kakumeika! :goodjob:
  11. DanF5771

    AP war resolutions

    correct When making a permanent alliance, what technically happens is that one player switches to the other player's team ... ... leaving his original team uninhabited in the game ... including its current war/peace status with respect to the other teams. So in 1928 when you formed your...
  12. DanF5771

    Trade Routes

    Your big capital London is probably located too close to Athens so that plotDistance is the limiting factor for the base profit here (see also this post above). In case your game uses a standard map size, plotDistance(Athens-London) is likely < 19 -> base profit is capped at 1.8. floor(1.8...
  13. DanF5771

    Nonsensical AI tech trading

    Mansa has 2 ways to look at his gold: 1. from his own perspective -- "I'm Riiicchh, Biatch!" -- money means nothing, gold value 2 2. from your perspective -- poor Dylan in financial trouble -- needs every penny, gold value 3 When you put Machinery + his maps on his side of the table and...
  14. DanF5771

    Nonsensical AI tech trading

    pffttzzsschhhh ... conjured up again :D Game thinks you're in financial trouble -- Mansa will only agree if you ask for 440 :gold: in that deal. Set your espionage slider to 0 and try again ... pffffloppp ...
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