Recent content by deanej

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    Star Trek Mod II: The Wrath of Mod

    I believe the way I solved it in the first Star Trek mod was to use only free specialists and to add the yield back in python.
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    [Wiki] New Lua and UI Reference! Beta version

    Buggy update; we're working on it.
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    The Modiki isn't working

    Nope! We're working with the host to get some stuff straightened out with the recent PHP and IP block updates. Btw, there's a thread in the civ5 section on this too: http://forums.civfanatics.com/showthread.php?p=12209374
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    Modiki Python & SDK Reference

    Now to just watch the civ5 DLL page...
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    Modiki Python & SDK Reference

    Maybe we can leave them as-is and people can add more pages as needed? I think the current templates arouse out of over-ambiton when starting the modiki (and me treating the python/sdk parts like the XML part). I'm hoping to get the modiki to a "reasonably complete" stage soon.
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    Modiki Python & SDK Reference

    On the civ5 side the thought is to just do a list of files and what they do... maybe I should convert the civ4 Python/SDK stuff over to that, since lists of functions probably don't add anything that can't be figured out from the code itself. I can probably delete the "Format for new XML pages"...
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    Content Staff

    What I remember off the top of my head: -Larger PM storage (600) -Can move own threads -Can tag threads -Access to "Content Staff" forum with easy access to mods/admins/other content staff
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    Modiki XML Reference

    Thanks; I think the page you're thinking of is the Localization Tutorial (which, now that I've seen a text file again, I can say pretty much covers everything). The initial file list came from the civ5 demo, so if the file was deleted since then it might not be around any more. I believe...
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    Modiki Python & SDK Reference

    It's there... there is also a start of a list of all files with each having a list of all function calls, though. In retrospect, maybe this was a bit excessive...
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    Modiki XML Reference

    The other files have the tag lists done from the schemas; maybe I should just download the Gods and Kings demo and do it myself, but I really don't feel like being away from Linux on my laptop long enough to download 2 GB of data. The localization tutorial doesn' It's worth noting that the 2K...
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    Modiki DLL Reference

    What do we want to do for the DLL reference on the modiki? Currently all that's there is a link to the tutorial to compile the DLL; perhaps there are people here who would be willing to come up with some kind of reference? I'd provide a skeleton, but I'm not quite sure what should go there.
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    Modiki XML Reference

    I was going through the Modiki and noticed that there are four XML pages that aren't yet created - Civ5ForceControlInfos, Civ5Automates, Civ5Victories, and Text Files. Would anyone here be interested in adding the information on them? I'd do it myself, except I don't have a copy of civ5 and no...
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    Modiki Python & SDK Reference

    I just got the XML files all added to the modiki a couple of days ago. The python and SDK reference sections are still pretty sparse though - are there any people here who would be willing to work on those pages and get them online?
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    Proposed Policy Change - the Modiquette

    I'm referring to the current argument/controversy - not the modetiquette itself.
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    Proposed Policy Change - the Modiquette

    I think the controversy began because the civ3 community appears to have different community standards than the civ4 and civ5 modding communities do.
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