* The AI will settle near natural wonder even if it is next to enemy capital, half the way across continent.
* The AI knows where strategic resources are from the beginning. So crappy city in the middle of nowhere may be good spot after all.
For me Paradox business model is not acceptable. You get base game without most basic mechanics that should be from the start then you get multiple DLCs that do not work as intended or brake previous relased one. Then you fix it by using mods but after some time you are forced to buy DLC(s)...
Now it's fun. Three joint wars against me was a surprise. AI even use spies. I do not think it was intentional but spy destroyed my dam and enemy forces took this city in two turns. I think AI is more aggressive after patch.
I do not know what civ 7 will be and when but devs should take one direction: original civ or fantasy civ. I mean, legendary heroes? Or secret societies? I love to make three space ports in three turns with Hercules but I like this idea without Hercules. Buying, very expensive, will be more...
The same situation is with city states evolving from barb camps (clan mode). They will be passive toward barbs and ignored by them. However they can clear empty barb camp.
Launchers are frustrating. I started to hate them in DVD era (I know, ancient times). Before you could start some movies on DVD player you were forced to hear that piracy is wrong and you should buy from legal sources, then some commercials, then strange menu with mostly useless choices. As...
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