Errrr, was it Thal's mods only? Or did you have them + the other city defense mods which make your city defense buildings x4 (2x2) instead of just x2?
Also, awesome :)
In Thalass' balance mods there are two changes to city defense.
1. All city defense buildings have a higher defense value
--This causes city states to generally have much higher strengths than they otherwise would because they are considered a "capital" for the +6 palace bonus, and they...
1. Sorry if I was a bit unclear in my post about bananas; here is a more strait forward version of my point.
The "smokehouse/butcher/grocer/ect." building used to give each resource it effected +1:c5food: independent of the improvement on the resource tile. The effect this had was making...
worse releases: Warhammer Online. Company: Mythic Entertainment. Large, well respected company produces game with extremely popular and profitable IP, game is so poorly coded that computers running 6x the recommended specs can barely eek 10fps out of it. Game also has no content or endgame and...
Errr ... then we would be playing Civ V with basically zero great people (except for GG's) for most of the game.
I am fully in support of adding more spec slots to early buildings to make all forms of GP's available for differing strategies.
That would make more sense if great scientists...
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