Recent content by Ellye

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    New mod: Humankind Personas

    I was going to create some, but realised that with the Era Mod no longer working, getting the proper outfits for the personas in the select screen just became a major chore. It's simply baffling. They made the whole complex and utterly pointless system of downloading silly avatars with player...
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    [BTS] Which mod for a "vanilla plus" experience?

    Looks like exactly what I wanted, thanks for the suggestion!
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    [BTS] Which mod for a "vanilla plus" experience?

    Which Civ4 mod works better as a "vanilla plus" of sorts? Something that just fixes bugs, improves balances, maybe tweak a thing or two by a little bit - not a large overhaul.
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    Citizens / Specialists - They cost more than you think

    I think this highlights an issue of game systems where you have unlimited access to a infinite "global market" to buy/sell resources at any time, at any quantity. Shopkeepers would work well as a way to trade Food for Gold - but you don't need them, you can just sell your food directly anyway.
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    What do the unpopulated urban tiles that you settle represent?

    The city sites that have no Barbarians or Tribes on them but already have many connected "Urban" Tiles - what do they actually represent? Abandoned settlements? Simply suitable locations and the urban tiles in the map are not really urban areas until someone actually settles there? Peaceful...
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    Old World patch, September 9

    Really happy for both adjustments for Garrisons, this sounds much more better now.
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    Should I build improvments early game? I'm having a lot of trouble with barbarians pillaging

    Just want to update here with a "thank you"! Rushing for Militia instead of Warrior seems to have solved my issues indeed, allowing me to be more proactive in clearing out barbarians that get too close.
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    Should I build improvments early game? I'm having a lot of trouble with barbarians pillaging

    I think that's what I might be doing wrong, as I do build quite a few Warriors before researching Woodworking. Thanks for all the replies, they gave me some ideas.
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    Should I build improvments early game? I'm having a lot of trouble with barbarians pillaging

    I'm feeling like the investment in training an early worker isn't really paying off, as the worker spends a dozen turns building something that usually won't last even half of that before getting pillaged. I try to leave enough military units around to stop barbarians from spawning too close or...
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    Community Patch - How To Install

    I'm having trouble figuring out what is the current version. The top of this forum Thread says: The Mega link for automatic install offers the following options: 7-13-3 7-29-1 The Google Drive alternate download link offers this option: 8-7-4 I'm kinda completely lost by this versioning...
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    [GS] Increasing Tech Costs ==> Future Era Techs in Industrial Era

    Also stumbled on this problem while using a mod that changes tech speed. Future Era suddenly have pre-reqs that go way back to the Renaissance Era only for some reason, and their research cost is way too low.
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    Frequently Asked Questions

    Edit: Ops, I had misread something.
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    Frequently Asked Questions

    Oh, I was missing it indeed. Thanks!
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    Frequently Asked Questions

    I've read that A New Dawn has options to limit the number of units per tile. Where can I find said options? I looked for it on the BUG menu, on the Advanced Options when creating a custom game, and on the .ini files in the mod folder, but no luck.
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    If I've *never* played this game, should I start with vanilla?

    Personally, I've never played a vanilla game. Started with R&R but it quickly felt "too modded", way too much stuff. So I tried TAC and loved every minute of it.
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