Recent content by Emp. Killyouall

  1. Emp. Killyouall

    Bug Reports

    w/ addon pack 2, I am getting this as China (1936 scen.) in 1937. 1st, my ally (Xinjiang) wont change techs for me, then I clicked on the tech bar (not in the tech screen) and no techs to research popped up. I wnet into tech screen, this pops up: Up to about heavy tanks, my techs show up as...
  2. Emp. Killyouall

    Planetfall

    Ah, well, I don't ever shut off my computer, I just leave it on... that might explain it.
  3. Emp. Killyouall

    Planetfall

    I have had some assert errors, but they are already posted. The unit workshop works fairly well- I don't have any errors and so far saved games load normally. It is about the slickest thing I have seen so far in a unit mod.
  4. Emp. Killyouall

    Planetfall

    I believe, though I am not sure, that I do not have 3.13 installed (I thought I did). I am downloading it now.
  5. Emp. Killyouall

    Planetfall

    My computer is fast enough (C2D, 8600gt, 3gigs ram) but I do have XP home, so I will redownload/install and try again.
  6. Emp. Killyouall

    Planetfall

    deleting my cache doesn't seem to change anything.
  7. Emp. Killyouall

    Planetfall

    Ok, by hitting "ignore always" I got to the main menu and fired up a game. I started a colony and moved my infantry on the first move, CTD with no specific error message (just windows generic one). The second time I tried it I CTD on the second turn moving unity supplies. EDIT: I have played...
  8. Emp. Killyouall

    Planetfall

    I get this error message when loading it up around the initiate XML part (I'm not exactly sure): Assert Failed File: g:\games\sid meier's civilization 4\beyond the sword\mods\_pf bts\tmp\sdk_bts\cvgamecoredll\cvglobals.cpp Line: 3648 Expression: strcmp(szType, "NONE")==0 || strcmp(szType...
  9. Emp. Killyouall

    Planetfall

    Would it be possible to have more ways to raise planet health early? I seem to hit the limit very quickly. Also it does not appear that the strength raising promotions (that are automatically added when you research the tech) work- they alter the cost of units appropriately, but they don't...
  10. Emp. Killyouall

    Bug Reports

    You can control allied research efforts by opening the diplo screen, saying "lets dicuss something else," and then saying "we would like you to research..."
  11. Emp. Killyouall

    [BtS-Scenario] Discussion: Age of Discovery

    Possibly move England farther away from mainland Europe and add special "English" sea squares which take 10 movement cost to move in 2 spaces around England, so players can't move in and take cities out of the fog. And a wonder in London that makes the squares have 1 movement cost to the...
  12. Emp. Killyouall

    [BtS-Scenario] Discussion: Age of Discovery

    Move irregulars and riflemen earlier in the tech tree. Make corporation require another high level tech, as it is possible to get infantry (and the 2 factories) by 1580. And also, 2 factories? In adjacent techs? It is overpowering to anyone who doesn't beeline Assembly Line. I like the...
  13. Emp. Killyouall

    [Scenario] Age of Discovery 1492-1792

    YES! Does it show how much I love it if I stopped playing BtS so I could play this mod?
  14. Emp. Killyouall

    Heart of the Republic - A Rome: Total War AAR

    Don't worry guys, we'll all be back together in Heart of the Republic 2: The Scam to Raise our Post Count!
  15. Emp. Killyouall

    RBTS2 - Defense!

    Slight spoiler info, so will put in tags. However as you all have played test games it might not be spoilerish...
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