Deon
Lt. of Mordor
So, has anyone managed to run the new update fine, or are there some magnificent errors to fix?
Finally had the time to play a game - some quick observations:
- So far I had no crush, no assertion failures or whatsoever - thats great work, guys !
- Both industrial base and High intensity lasers are supposed to reveal Helium - is this a bug or a feature ?
- Obsoleted units are gone from the main city screen - nice work there, thats really awesome ! <3
But sadly obsolety units are still shown in the advisor screen that pops up as soon as a city finished its production queue. Is there a way to get rid of those obsolete units in there, too ?
- Isles of the deep are pirate frigates - I guess thats intended right now, isn't it ?
And a small question:
I remember the SMAC-tech-tree not being the most lucid, but is there a secret how to read the arrows in the tech tree ?
So far there are quite alot of techs that don't need any of the techs an arrow comes from. E.g.: To research Neddlejet you actually don't need to have researched organic Fuels, but still it's connected
I was just wondering something. About psi units' 50% attack bonus in fungus.
Are non-infantry units supposed to be more vulnerable than normal in fungus? If so, then is anyone working on modding the pathfinding AI to try to avoid fungus? If not, then might someone mod psi units' 50% fungus attack to only apply to units that can get defensive bonuses?
Just wanted to say I could build a Field Lab on Fruits resources without the knowledge of Xenobiology.
- Both industrial base and High intensity lasers are supposed to reveal Helium - is this a bug or a feature ?
- Obsoleted units are gone from the main city screen - nice work there, thats really awesome ! <3
But sadly obsolety units are still shown in the advisor screen that pops up as soon as a city finished its production queue. Is there a way to get rid of those obsolete units in there, too ?
And a small question:
I remember the SMAC-tech-tree not being the most lucid, but is there a secret how to read the arrows in the tech tree ?
So far there are quite alot of techs that don't need any of the techs an arrow comes from. E.g.: To research Neddlejet you actually don't need to have researched organic Fuels, but still it's connected
Now...the bug reports...I have read about 5 pages of this thread, so don't flame me...just didn't have patience for all 19...and it seems some others are getting the "assert" errors that I am getting, so...I have tried to scribble down when these asserts kicked in:
I have had some assert errors, but they are already posted. The unit workshop works fairly well- I don't have any errors and so far saved games load normally. It is about the slickest thing I have seen so far in a unit mod.
If planetfall is brought to you by apolyton, then when I go to apolyton to dl the main file it takes me back to CF.C. Seems it is brought to us by CF.C The link to the patch a might be at Apolyton but it is a broken link.
Ah, well, I don't ever shut off my computer, I just leave it on... that might explain it.