Recent content by Eusebius

  1. Eusebius

    A Babylon 5 Mod for the Final Frontier Mod

    Found it. Thanks for the quick reply. So that means that whoever gets Space Exploration first has a huge advantage, because suddenly all their existing ships can break out. If that is the case, you probably ought to increase the <iasset> value of that tech so the AI can get the idea that it...
  2. Eusebius

    A Babylon 5 Mod for the Final Frontier Mod

    Just discovered this mod and I'm liking the look of it. Forgive a newbie question, but I've noticed that my early frigates and early destroyers can't leave my cultural boundaries. (Early recon, colony, construction all can.) Is this on purpose or is it a bug? I might also ask where this is...
  3. Eusebius

    Is there a required order for wonders?

    Hmm, it just occurred to me that I should mention that the mod I'm playing is "Dawn of the Overlords". I'm really not sure what the provenance is on this particular mod. I was just looking to ask a general question about New Dawn.
  4. Eusebius

    Is there a required order for wonders?

    Sure, it's in this attachment. Thanks! Oh, and if you are looking for things to fix, you might want to check the naval combat strengths. Ship of the Line and Ironclad are weaker than Frigate. Battleship and Destroyer are the same. E.
  5. Eusebius

    Is there a required order for wonders?

    That's what I'm thinking. It doesn't show anything I'm missing--and I'm a veteran enough civ player to get the regular stuff. It feels like something specific to this mod. Could it be that you need a certain level of population to build things in New Dawn?
  6. Eusebius

    Is there a required order for wonders?

    Playing this mod for the first time. I have 3 cities, Aesthetics, Literature. None of my cities will let me build wonders except for the statue of Zeus. If I build the SoZ, then another of my cities will let me build The Parthenon (but not the other two cities). For some reason, I can't build...
  7. Eusebius

    Multiverse

    Game #3. I should warn you that I'm a compulsive tinkerer. I wondered what it would be like if I used no technology trading and then made all resources visible immediately. I used the tectonics map generator and wound up on a crowded continent as Shaka/Zulu. Naturally I went the military route...
  8. Eusebius

    Multiverse

    Reporting on Game #2. Prince level & didn't really know what I was doing so I was off to a slow start until I built Oracle, chose Alphabet and discovered the effects of tech trading in this mod. There are so many techs, that it is easier. I usually use 'no technology brokering' which isn't good...
  9. Eusebius

    Multiverse

    Hey, what do you do with ancient ruins? Thanks, Mike
  10. Eusebius

    Multiverse

    The mod works fine. I like the concept, especially the really granular technologies. But I must have picked the wrong map generator. I kept exploring and exploring and exploring and only met one culture. Then I figured out that the entire (large) map was grassland! That game would have taken...
  11. Eusebius

    Multiverse

    Looks interesting. My initial experience went like this: I unzipped into the Mods directory as instructed. It starts up fine but crashed when I told it to create a game. The log files were empty. Then I went into the .ini file and told it not to cache... Then it worked fine. I'm just...
  12. Eusebius

    BroodWar (Warlords 2.13 mod)

    I've updated the download link. Please let me know if you have any further trouble. Eusebius
  13. Eusebius

    Eusebius World Religions - REVIVAL

    Could be disk space and RAM. I also don't know if the European version would have any subtle differences; I never had reports of problems in Europe but I don't know if anyone tried it. You did put it in the Warlodrs\Mods folder, right? This mod was never designed to run in the My...
  14. Eusebius

    BroodWar (Warlords 2.13 mod)

    From the readme... Credits/Gratitude... 1. This mod uses Ruff's Cobbled Together Mod. 2. The SDK incorporates a version of BetterAI. 3. I love AI-Autoplay! I don't know how I would test without it. 4. A modified version of Jeckel's Zone of Control mod is used so that Sunken Colonies...
  15. Eusebius

    HephMod: a mod combo-pack emphasizing balance, realism, and historical flavor

    Hi Heph, I just wanted to drop you a few lines of encouragement. I haven't tried Civ 5 yet, but I have been really enjoying using a mature Civ 4 with mature mods--and yours is my favorite. I have cobbled together my own mod-mashup built on a HephMod platform working very irregularly over...
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