Recent content by Evie

  1. Evie

    What is 4X all about?

    I feel singled out by the second question XD But that said, I did NOT say "four successive stages played one after the other". I talked about a gradual change in focus over the course of the game, from exploration being the main focus of the game at the start, all the way toward extermination...
  2. Evie

    Civ 6 vs. Civ 5 in regards to future 7

    You're also assuming people read these. I would guess - only a guess mind you - that generally speaking, only a niche minority does so. You'd need clear in-game warnings, it's pretty much the only way (and even then there would be complaints, but more manageable).
  3. Evie

    Civ 6 vs. Civ 5 in regards to future 7

    Yeeaaaaah, much as I used to leaf through my manuals front and back in my younger days, I have to agree it's really not standard operating procedure to read them anymore. And re: vorlon mi's point, DLC are just spread-out expansions; and civ has had those, adding new feature and restoring old...
  4. Evie

    7 New Civs You'd Like to See in Civ7

    Oh, it'd be a uber-blob, roughly like having an Indo-European civ. Wait, do I hear an echo in here?
  5. Evie

    7 New Civs You'd Like to See in Civ7

    Hrm. While it's true that current consensus is that there are no proven relations between eskaleut and any other language family, pretty much every single credible hypothesis that say otjerwise starts at including Uralic in the proposed family. So, while it appears more likely than not there is...
  6. Evie

    Civ 6 vs. Civ 5 in regards to future 7

    Isn't global warming/pollution a case? (present in I-IV, skipped V, returned in VI)
  7. Evie

    Civ 6 vs. Civ 5 in regards to future 7

    The rule I seem to recall hearing (though it may be from more recent devs, not Sid himself - then again Sid hasn't been involved in developing Civ in a long time) is one third returning features, one third changed features, one third new features. It would seem to make much more sense, because...
  8. Evie

    7 New Civs You'd Like to See in Civ7

    I fail to see in what way a "maintenance through faith" ability has *anything* to do with the noble savage concept. All special abilities cause civilizations to play the game differently than other civilizations, under special rules. Nor have I, in any event, suggested it be given to any...
  9. Evie

    7 New Civs You'd Like to See in Civ7

    Frankly, I cannot agree. A faith bonus does not have to be coupled with a religious victory bonus. Quite the reverse; it could be tied with an ability to use faith differently that means *less* faith availabe to pay for religious unit (because you're using it on other things). Say, for example...
  10. Evie

    7 New Civs You'd Like to See in Civ7

    I wouldn't say faith is exclusively about proselytizing or religious aggression, seeing that it's arguably one of the most polyvalent resources in the game between Monumentality/Grandmaster Chapel/Moksha (not to mention purchasing great people, building naturalists/national parks, and building...
  11. Evie

    7 New Civs You'd Like to See in Civ7

    Obstinate fannish slang, then (because really, thirty years of replacing actual game terminology with our own really is obstinate) For the rest, not a commentary on any individual, just a genersl observation. It's a fan terminology thing, we all do it becsuse we're all part of that fan culture...
  12. Evie

    7 New Civs You'd Like to See in Civ7

    Mostly, they should use the name Kazakh because that's been the norm for naming Civs from Civ I onward: French, English, German civilizations. Not France, England, Germany, The practice of using the country name rather than the people/culture name is largely just obstinate fannish misspeaking.
  13. Evie

    Nato vs Russia Mod

    As opposed to Twilight Struggle where, apparently, whoever gets the blame in the last few minutes (or among the survivors centuries down the road) is the loser (that is to say, whoever's turn it was when nuclear war started). Which is a little dubious, but which does have the benefit of...
  14. Evie

    Unique + Intrinsic bonuses

    I said it before back when I was talking about revamping the Civ IV civic system for a future game: instead of having blank starting civics that do nothing at all, have the starting civic in each category be a "nomadic" civic that reduce the pain for the player of settling later, much like...
  15. Evie

    Unique + Intrinsic bonuses

    Interesting choice? There is a clear superior choice, settling on turn 1 or at most 2 to get that extra shield on your starting city site, and inferior choices (settling any later) that should only be made if your starting location is truly abominable, or you have a truly amazing location you...
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