If a unit ends a turn without using any movement points then they will heal and gain fortification bonus. The first turn gives +20% defense and the 2nd gives +40% defense. This is lost if you attack, even if the attack doesn't make you leave the tile. To get a really sweet bonus, position a...
I've had an AI blatantly break the rules right in front of me. I had a crossbow on a hill two tiles away from a minuteman. The tile between them was also a hill and there was a river between that middle hill and the minuteman's tile. This was in Washington's territory, there was a road where...
Breaking Bad - Drug Empire
Use your trade network to smuggle drugs to other countries. Adds a new drug cartel building buildable in cities.
Downside:
Modifies city combat strength by -33%
Modifies population growth by -10% base
Modified population growth by -5% for each trade route to...
If you were Dido, would this city be impossible to capture? Could helicopters capture it? They are the only unit that comes to mind which can pass over mountains and attack cities.
I find I have too many artists/musicians/writers and not enough buildings to store great works. What's better, to use their other function now(like free golden age) or save them for when you finally get a building?
I got an extremely lucky start today. I was Babylon, I just finished pottery on the same turn my warrior explored a ruin and gave me a free tech, writing. stop what my capital was making and started on the great library. This was on Difficulty level 6. With the dozens upon dozens of great...
I believe the way it used to work is that ranged attacks against a ranged unit used their range strength for their defense, and melee attacks against a ranged unit used their regular strength for defense.
Now, the regular(lower) regular strength of ranged units is used for defense against...
http://imgur.com/CWtZ29k
Trade routes help, but city connections should be creating the bulk of your gold in a wide empire. I have 28 cities and eclipsed everybody else in every way, military might is more than everyone else combined. in the final era of techs at turn 621(Epic speed)
I...
Every level of influence: unknown(0), exotic(1x), familiar(2x), popular(3x) and influential(4x)
So Lets set up an example.
3 civs:
America has freedom
Russia has Order
China has Order
America is exotic with Russia and popular with china.
Russia is popular with America and popular...
The max theming bonus is +4
I am byzantine. I have a museum with an ancient Greece coin and a ancient Korean bead. I would get +4 theming bonus.
The only time the artifact's civ needs to be the same is if it is your own.
1 ancient byzantine coin and 1 ancient byzantine bead would give +4...
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