I feel bad ending civ 6 on a negative note - I have lots of complaints about its feature bloat, its AI being unable to play the game correctly, etc.
...But I still put about 3500 hours into it (so far!). So I clearly must like it. lol
You know what you must do... settle nearby and canal them out!
actually I don't think they'd be able to use your canal... well, you can use it to murder them I guess
Does Julius Caeser's "gold on conquering a city" effect apply:
1 - when you get a city in a peace deal?
2 - when a city loyalty flips to you?
3- when you use that great merchant who "buys" a city state into your empire?
It's a balance issue of "how long does it take to make stuff" vs "how fast are you zooming through the cultural/science trees". IMO civ 5 had it right. In civ 6, it feels like it takes forever to make anything... by the time I make my districts, the game's practically over. I feel like I never...
I'm glad to see a buff, however slight, to the Stave Church, which really really needs it. Also glad to see LP victory achievements
My biggest hope, however is that the "other issues" in "We're excited to announce that a new update is now available for the Steam, Epic, Mac App Store, iOS...
I don't think I've ever maxed out a unit in like 3k hours but my games are like 90% tourism/science wins and of the other 10% I generally blitz and win before corps and armies
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