Recent content by JA_Lamb

  1. J

    Different built time for roads on different terrain

    Hi, don't know if anyone is still interested in this. However, it can be accomplished without Lua/dll. But one will have to Mod 3 different files/worksheets. 1. In [...\Expansion2\....\Units\Civ5Builds] there are 3 Tables. 2 are Pertinent. [<Table name="Builds">] & [<Table...
  2. J

    Iska's Nights (A Many Hundred Events Mod)

    How do we download this Mod?
  3. J

    Religions Founding Date - question.

    Dear Mr. Howard, thank you very much for your 2nd prompt reply and the heads up to resolving my problem via Lua. I would like to apologize for the tardiness of this reply, but I was otherwise distracted by life problems and away from my computer, for the last few days. As to the Lua solution, we...
  4. J

    Religions Founding Date - question.

    Thank you for the prompt reply. So we have no control when Religions 'kick in' after Pantheons?
  5. J

    Religions Founding Date - question.

    18/9/21 Hi everyone, a smallish request here. Does anyone know how to set a date for dating Religion Foundiing? In ...\Expansion2\Gameplay\XML\Religions\Religions.xml; the Schema looks like this: <Table name="Religions"> <Column name="ID" type="integer" primarykey="true"...
  6. J

    Update tag does not work for certain units in XML

    Never mind found them. Thanks.
  7. J

    The danger of 'less'

    Under that philosophy of 'less is more', the Model T Ford with an original Diesel engine 'that could burn' anything is the most efficient design for a car. Why then are you all running around buying the latest car full of electronic gizmos that do nothing for transporting you from A to B, but...
  8. J

    Common Checklist for playing mods

    Thank you for taking the trouble to answer me. But you see the folder you 're referring to, has many sub-folders below it, like Steam\steamapps\common\Sid Meier's Civilization V\Assets\DLC...\Expansion or \ Expansion2 or DLC7 or DLC6 or... DLC1 and MapScripts etc. Civ5 achieves an extreme level...
  9. J

    Common Checklist for playing mods

    Hi, please tell me, where does one paste the various components of a Mod in DLC? there are a number of major files in there. Expansion2, Expansion, etc. Also most importantly where does one include the actual Art files from the Mods? I mean the .fxsml, gr2, dds Atlases and Icons from Mods? not...
  10. J

    not-a-mod v0.9 for bnw

    Thanks for the reply. I'll have a look at EUI.
  11. J

    Config Ini

    From the language I used, I thought it was clear that I was remembering a functionality that Civ4 had, and I don't know if there is such a functionality in Civ5, and if there is where and how can one make use of it. I'm sorry if I was not clear enough in what I meant. Thanks.
  12. J

    Config Ini

    Hi everyone, I seem to remember in Civ4 that it was possible to enter the Advanced set up info. which laid out the Civs one played/preferred in one of the Ini files. When building and testing a mod, it is easier to do so with the same Civs in order to judge how the changes change the play...
  13. J

    Any Greek Speakers Out There?

    Are you still interested in this? Maybe I could help.
  14. J

    New Resource Model - Inconsistent Behavior

    ArtDefinesHeavy should be included in the XML for Rush Resources that need a higher number than 3 should fix the problem.
  15. J

    Please HELP an Old Newbie

    Thank you for the reply. TopHatPaladin replied to all my questions very adequately for now. Anyway thanksfor the heads up, I'll check them out.:thumbsup:
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