Recent content by Jullego

  1. J

    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    I agree it might be hard to balance this but if you faith buy influence, you aren't buying great people, other buildings or military with faith. Buying influnce could also work like buying great people: the more you buy from the same city-state the more it would cost. Your idea sounds good too.
  2. J

    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Quoting myself. In my current game this happened as early as on turn 25, so any chance to modify this? Also, now you can buy culture and science buildings with faith as well as military, but nothing that directly helps diplomatic victory. So what about following change to charitable mission...
  3. J

    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Random thoughts: 1. Is there a way to prevent city states wanting great musicians before turn 100? It's only possible from liberty finisher or Maya's long count but who's gonna do it anyway. 2. Aristocracy policy from tradition feels quite similar to Monarchy. What about 15% to wonders and...
  4. J

    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    Found one minor bug. Trade route overview or trade route selection screen doesn't show the science you get from scholasticism policy.
  5. J

    Acken's Minimalistic Balance for singleplayer (and AI improvements)

    What if it also gave +10 (or 15) hit points to all your units? Not sure if hit points can be modded though. I also found a minor thing: when you select difficulty from the setup the choices are "old" difficulties (7. is still immortal and 8. deity) but when you have selected, it shows the...
  6. J

    Logic of the game

    If I remember correctly, you will "kill" less people upon conquering a city if they are influenced by you (your culture). So if you are dominant over them, thus city won't lose any population, will you in this case get less WM penalty?
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