Acken
Deity
I'm not really ready to spend time fixing the game tooltips and descriptions. However truly free great people is probably going to be implemented.
I'm not really ready to spend time fixing the game tooltips and descriptions. However truly free great people is probably going to be implemented.
Whar im likely to do is make prince the level 1 difficulty and ramp up from there to deity to give more options to players. It may get a bit confusing though but i doubt people using the mod play below prince.
It's the Temple of Artemis and Landed Elite raw growth that are OP. THEY should be nerfed to only apply to the surplus!
I suppose I feel that way primarily because I discovered that is how they work only within the last couple of years.
The start feels fine, it's the mid through end game where the AIs just seem to run away with it. I can hold them off in the early game, but once they get 8-10 techs ahead it's just not a fair fight anymore. Is there some way to dampen their advantage as the game goes on?
Quoting myself. In my current game this happened as early as on turn 25, so any chance to modify this?Random thoughts:
1. Is there a way to prevent city states wanting great musicians before turn 100? It's only possible from liberty finisher or Maya's long count but who's gonna do it anyway.