no, she doesn't just fetch pizza. That was more of a colloquialism catchall for 'does all my work AND catches some of the small stuff that no one else does'.
Thinking that the people who make the plans and help ensure things get done 'aren't part of the team' is disingenuous at best. Different...
You're concept of what 'dev' means is pretty archaic, and somewhat childish. The 'dev team' contains those who manage the production of the game. Without someone managing the various parts and handling planning, nothing gets done on a large dev team.
Where the split wrt 'dev team' vs not is...
It affects all cities in range that do not have a factory or power plant themselves, and doesn't already get a bonus from another city. The utility of this is that you can add hammers to other cities without them needing to get the IZ themselves.
The change was to prevent mass overlapping...
An interesting concept, but probably mod fodder.
You'd need alt leaders (at least one, if not two) per civ. Then tag in the leader adjacent requirements (audio, etc).
Then you'd need mechanics to go with them (name change with minor buff changes wouldn't be interesting enough). Do more...
it would if gold didn't cover almost everything that production is used for; Ie, only districts and wonders can't be bought with gold.
So the 'tight supply' concept would make production more scarce, but it doesn't make that scarce resource more valuable when you're swimming in sources of gold.
yeah, gold isn't really a 4:1 ratio anymore. it's far more valuable to go more gold than more production in civvi. Especially when sources of gold are more plentiful than production sources.
Yup, check the blooper reel at the very end. She was doing RL fridge Tetris so while I kept trying to toss it to her, it took a few topics before she was back and ready to talk.
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