Looking upon it, it hasn't been solved...
I am very sure Guilds is not meant to cost around 5000 beakers after turn 144, AKA the same amount of beakers required for Flight. It reminds me of the multiplayer bug which also did this, rendering it unplayable.
I am playing RFC: Civs in Abundance...
I doubt Iran and Israel would ever ally unless Iran's goverment was completed overthrown, and even then I think the rest of the middle east wouldn't mind trying to establish better relations with this new government, which would probably be much less of a theocracy than it is now.
I was playing a 3000BC China game. On turn 144, the amount of beakers required to complete "Construction" jumps up from around the 600s to 1800 or so. This affects every tech, meaning techs like Feudalism now cost 3000 research beakers.
Is there any reason why this is happening, or how it can...
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