Recent content by maltz

  1. maltz

    Trade route questions, as Hutama

    Thanks. And BTW I fixed the first problem by uninstall & re-install.
  2. maltz

    Trade route questions, as Hutama

    (1) I seemed to have encountered a bug - The Trade Overview tab cannot be called up, therefore I cannot change trade destinations when due. Restarting PC or game does not help. Anyone has tips on this would be appreciated. (2) As Hutama, my capital grows to 10 pop. Normally I would receive...
  3. maltz

    A random observation about Game Speed Scaling

    I have a related tip related to the title: The value of "Favor" seems to be fixed at 100 energy regardless of game speed, and they can usually be exchanged with 2 units of strategic resources, which however, have different values under different game speeds. For example, on Marathon 2 units of...
  4. maltz

    My Apollo tips (1.0.2.666)

    I suppose you can build relics (+3 culture/city) a little earlier if possible. But indeed so far I found the +3 culture/city starting bonus to be the best. But maybe you indeed expanded faster than your +health buildings can keep up.
  5. maltz

    My Apollo tips (1.0.2.666)

    I am now trying a game as Samatar. If combined with the +3 culture and free Pioneering tech bonus, he can get the free colonist really fast. Useful if there is a good site nearby to get things rolling. Samatar can complete the prosperity tree a lot faster than other sponsors, so he can afford to...
  6. maltz

    First impressions: Wonders still suck (big time).

    I kinda missed the Civ5 days when you build wonders to raise Great Persons for various purposes, such as inventing three super-expensive tech in a row to completely butcher the AIs with a next-gen army. Wonders in CivBE indeed are quite useless. I normally don't see anybody building more than 1...
  7. maltz

    Playing style: Efficiency or Fun?

    For me, the fun comes from learning the game's mechanics and try to figure out the most efficient strategies under different circumstances. So... it is both efficient and fun.
  8. maltz

    My Apollo tips (1.0.2.666)

    Military vs. science is tricky to balance. I am a bit of a hawk in these 4E games and always like to beat down any potential threats. External trade is great for new cities (capital not so much) and to make friends to sell resources. I think you need about 3 friends to afford all you can sell to...
  9. maltz

    My Apollo tips (1.0.2.666)

    I suppose tuning for science and rushing for cognition can work on a more "peaceful" map, such as archipelago. Sometimes the game spawns another sponsor on your tiny island. :cry:
  10. maltz

    My Apollo tips (1.0.2.666)

    I never published any Civ playthrough on youtube. Though I did make videos for some other games. :)
  11. maltz

    My Apollo tips (1.0.2.666)

    I think the mundane Academy spam in CivBE relates to how the game is designed - all major victories are related to affinity thus technology. There is no real "cultural victory". I think the biggest advantage of Terrascape is to earn pop, production, and virtues all at the same time, when there...
  12. maltz

    My Apollo tips (1.0.2.666)

    Early game I usually expand as quickly as (un)health allows. While Apollo AI has 3-4 cities I already have 7. Thanks to 10 straight prosperity virtues, my health is usually controlled at -10 or better. The first knowledge virtue only provides benefits when healthy, but that probably never...
  13. maltz

    My Apollo tips (1.0.2.666)

    External trade routes are awesome early-on for energy and science, linking our new, tiny cities with AI's populous capitals. They are also great friend-makers to allow us to sell strategic resources. However, from mid-game on (when academies, terrascapes and solar satellites start to shine), the...
  14. maltz

    My Apollo tips (1.0.2.666)

    The first-tier building (+5 per turn) is awesome. Others I don't find necessary. You get enough incomes from spamming solar power satellites, renting strategic resources (each unit is equivalent to 1.67 energy per turn), and supremacy lv 3 (no road upkeep), Master Control wonder (no worker upkeep).
  15. maltz

    My Apollo tips (1.0.2.666)

    1. In this game I spawned 6 more cities by turn 100 or so. In total I have 11 (4 puppets). 2. Artist, Tectonic Scanner, Machinery. Default settings on maps. 3. To grow population, to increase production, and to unlock more virtues.
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