Recent content by MentatYP

  1. MentatYP

    Terrible Civilopedia

    Agreed! You mean on the upgrade interface? Yeah, that's ridiculous. You can right-click items in the city build panel to get to Civilopedia.
  2. MentatYP

    Are production times too long?

    Are you doing this in a text file like in Civ 5? If so, which file and where is it?
  3. MentatYP

    Let's talk performance

    What I'm saying is you have the tools right in front of you. Nobody will have hacks this early in the life of the game, but you can play around with settings and find out for yourself what is eating so much performance as you put it. Be proactive!
  4. MentatYP

    Let's talk performance

    You can easily experiment for yourself to find a comfortable balance between performance and visuals. The video settings have a detailed list of configurable options including AA, shadows, ambient occlusion etc. I'd think about playing with those to see if you can find the right balance. FYI...
  5. MentatYP

    Is there really no build queue?

    That bug is infuriating. It's bad enough that there's no build queue, but on top of that I can't tell what the last thing I built was in order to remind myself of my plan and what I had planned to build next. Double whammy.
  6. MentatYP

    AI attitude--why so angry, yo?

    AI hates me if I'm too strong AI hates me if I'm too weak AI hates me if I build too many wonders etc. Is it even possible to maintain a friendly relationship with an AI civ?! Even civs that I've been doing peaceful and symbiotic business with for centuries (trading luxuries, research...
  7. MentatYP

    On why civ5's combat system is nothing more than a good idea...

    Why wouldn't decreasing military production times at least help? That along with tweaking what units the AI builds during a war would be an improvement I think. My experience so far has been that a) the AI can't recover quickly enough after exhausting units against my defensive wall to hold...
  8. MentatYP

    Disbanding buildings

    You can't sell/demolish buildings? What kind of ridiculousness is that?!
  9. MentatYP

    An Evaluation: Why CIV 5 is an absolute atrocity.

    GT 230??? That made me do a double-take with the rest of your system specs. That is one underpowered card to go with that CPU and RAM. I have much less CPU and RAM than you but with an ATI 4870 and don't have any graphics issues.
  10. MentatYP

    An Evaluation: Why CIV 5 is an absolute atrocity.

    It certainly does, if that's your bag. The more I think about it the more it seems like there could be a nice middle-ground compromise somehow. I just can't think of one right now.
  11. MentatYP

    Civ V is more complex than Civ IV

    One theme I see repeated many times in this thread and elsewhere is what I consider inaccurate use of the term "complex"/"complexity". There were more systems in Civ 4. I believe that to be fact, not opinion--please correct me if I'm wrong. But the way these systems were implemented in Civ 4...
  12. MentatYP

    An Evaluation: Why CIV 5 is an absolute atrocity.

    This simple statement represents the fundamental shift in philosophy in Civ 5. You actually have to plan ahead now, and when you're in a bind it's not a quick flick of the sliders to get you out of it. So much of Civ 5 requires real planning and strategy, and so far I think it's a change for...
  13. MentatYP

    My thoughts on Civ5 (That's not a 'Story' or a 'Tale')

    lemmy, I'm with you on the sliders. Now that I've played without them I see how they encouraged short term thinking rather than long term planning. Thinking back now, the massive pendulum swings that you could perform between the slider values was a bit silly. The new way is harder since you...
  14. MentatYP

    Next hexe to be claimed

    I played around a bit and here's what I think I've figured out: Neighboring civ land grab > resources > productive tiles I built a city with both fur and sheep 3 tiles to the northwest and a neighboring civ city 5 tiles to the east. The city screen highlighted some tiles to the east in...
  15. MentatYP

    Next hexe to be claimed

    Just one. I haven't bothered to do the try-and-reload game to see if it randomly picks every time or not, but it's definitely just one at a time.
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