Recent content by narri

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    SGOTM 13 - Unusual Suspects

    5 turns later, we have Mysticism (1 turn at 0% for money). We have found England. But the rush distance is way far: That land you see on the right side looks to be one tile wide. It's possible then to use a city planted there as a canal for our attack. Decision time, folks.
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    SGOTM 13 - Unusual Suspects

    Played up to Masonry discovery. There indeed was a passage in the NE.... a lot more passage than I wanted to see: We may want to insert a WB build right after the settler and the overflow to Pyramids to see the extent of our isolation to the west. Any suggestions as to explore path...
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    SGOTM 13 - Unusual Suspects

    I actually think the complete opposite about the passageway. kcd reported that the AI workboats were spotted in the SE. There's no passage there, and our culture sight would have spotted boats coming from the west. So either there's a passage NE, or the mapmaker really wants to screw with our...
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    SGOTM 13 - Unusual Suspects

    Not too late at all. IS's insights are pretty good. My main concern is that we have no clue where to place 5 good cities without a good scout. The statement about the Worker versus Settler is totally correct, it really should be a settler. Still iffy on whether LH before WB really works for...
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    SGOTM 13 - Unusual Suspects

    PPP Goal: Explore while getting second city up! I'm still experimenting with the whip timings, it looks like this: Paris (come on, let's get a better name there): Galley (whipped 2nd turn)>WB>LH (cheap with Organized)>Worker. Only whip is for galley such that worker roads stone right...
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    SGOTM 13 - Unusual Suspects

    Well, the mapmaker was nice enough to give you some fish with that stone: What should we do with this fact? Are we going to quick Pyramids (to tide our research over with specs)? More food to whip with using the axes?
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    SGOTM 13 - Unusual Suspects

    Testing has gone well so far. Nice to know that we get double hammers on lighthouses and courthouses (Organized). This will come in handy. So far it looks like I will go Galley>WB (scouting)>LH, but I have an issue in my planning: It may make sense to whip the galley for good overflow into...
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    SGOTM 13 - Unusual Suspects

    I guess I'll take up the turnset baton then. Looking over the discussion so far, these islands are very interesting. If you saw both of the AI's workboats to the southeast, one can only conclude that they're both up in the northeast (southeast is bordered by ocean, and any other direction...
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    SGOTM 13 - Unusual Suspects

    It looks like I'm back. Managed to attach the old hard drive and boot from it. After some agonizing driver installations for the new hardware, it looks like everything is sane. By the way, I had already tried everything from the Vista/Win7 fixes page to no avail. Well, doesn't matter now anyway!
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    SGOTM 13 - Unusual Suspects

    An update on the computer front: I had to get a new computer because various parts of my laptop broke. Luckily, my hard drive is still functional enough to try transferring data. Unluckily, I can't get BUFFY to work with Win 7 64-bit without a "Hof can't write settings, thus games are invalid"...
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    SGOTM 13 - Unusual Suspects

    Checking in, but my main comp is currently not working. Hopefully I can have that resolved before we begin!
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    News: SGOTM 13 - Napoleon's Revenge - Signup Thread

    1. Unusual Suspects 2. Yes 3. Prince-Monarch
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    SGOTM 12 - Unusual Suspects

    Don't forget about the islands!!! There's a Uranium source there too (if you're trying to disable nukes) and the southern island has two fallout squares that need to be cleared. If we're going to war, you need to clean those as well.
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    SGOTM 12 - Unusual Suspects

    Something I just noticed from looking at the save again: Churchill deleted the four workers I gifted him the previous turn :(. So we need the culture. More sadness: I noticed the outside BFC problem and moved some of the workers to those square when gifting. Alas, Gandhi moved them so he...
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    SGOTM 12 - Unusual Suspects

    Stalin is dead! Alas, no GE got popped. We got two extra Gsci and an extra GPro (in Beijing). Apollo has just completed. Have fun allocating builds! I managed to steal Radio from Gandhi, and subsequently forced him to Caste System. Then later FDR was converted to Caste as well, so the...
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