It's 4AM here after playing far too much Endless Legend, and I work in 4 hours. The game is fun, addicting and as much a just one more turn as Civ V.
But still sticking with the combat complaints. I did the manual combat, almost every time, this game. While it is improved a ton since the...
Oh I love the design of it, its a great mix as you said. Not thrilled about limited unit designs and armor/weapons being the improvements but I still think its an elegant solution. That just gets very dull to me. I think it could work in Civ with some tweaking.
I find the give an order and...
Sadly, I have no real expectations of significantly improved AI in BE and it has no impact on my decision to buy it. However, unless there is a improvement I won't be buying Civ VI. At least not until the complete versions is 4$ in a steam sale.
I do think they need to massively improve the...
I enjoy Endless Legened quite a bit but it has some serious issues that hurt my enjoyment of the game.
The only 3 + Minor Faction on units gets very, very old fast. It also makes comparing armies to each other very confusing, they all look the same but can be equipped differently.
The...
The game does often become very static and stale since BNW. After the early expansion, unless you actively try and war, it's almost effortless to never get into wars.
Lately, there is often never a war in the game at all until mid-game or later, often despite several warmongers being in...
This is somewhat related but does the AI set all of its workers to auto-build-improvements and always use the default setting for cities? I ask because puppets always do gold.
Supremacy also has a ton of overlap with Domination as well.
Its build an army > send to warp gate
vs.
build an army > send it to conquer other civ's.
At least from how they have made it sound so far. It really does sound like its domination for people who don't want the hassle of...
I agree.
I like the idea of having AI not remember/care until philosophy(Just wars vs. unjust, good vs. evil)? or later. I'd say writing but its sooo early and humanity did not really start recording history, in the modern sense, for awhile anyhow. Early on its just competing propaganda...
Yes it is. Forcing the other party to defend his cities or lose them over attacking you is a hallmark of war. It's how Rome won the second Punic war. It was not until Rome invaded Africa with success that Carthage starting having a peace faction. And it did result in the war party recalling...
I agree that it punishes defensive wars too much. Even ones in which you conquer cities. If Attila DOW's on Korea and Korea smacks him down and takes his capital, AI in my last game, I don't hate Korea until the end of time for daring to steal Attila's capital. Oh I watch them but I still trade...
The only one Warpgate would work I think.
If it is just who ever reaches a certain amount first though I will be really disappointed. I'm starting to get worried they will all feel really similar at the end of the day. The discovering aliens, depending on how its done, could also feel very...
What about changing bash to attack to entanglement for combat. What I mean is your swordsmen move into the same time as the other civ's spearmen and they fight as long as they both occupy that tile. Ranged can attack the tile but it hurts both units and a moral hit. Keeps 1UPT and its multi...
I've been thinking about this and there seems to be a fundamental issues with the combination of victory paths by different civ's/factions. At least with our limited knowledge of how its all going to work.
Take Supremacy, if two+ civ's are going for Supremacy how is the game going to figure...
It sounds nice put that way. I agree the end game of Civ V, outside of domination, is rushed compared to the rest of the game. I think I'd like it even more if you can win through these methods in the middle game if people don't actively try and stop you. In Civ V often times you've won the game...
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