Recent content by nguyenforthewin13

  1. nguyenforthewin13

    Help Developing the Europe 2014 Mod

    Alright, sorry for the fairly late response, but right now the mod is not compatible with Vox Populi or the Balance Patch, and I don't think that I'll be able to make it compatible in the future, either. The main reason is just that Vox Populi is updated constantly, and making a Europe 2014...
  2. nguyenforthewin13

    [BNW] Civs crash scenario, but problem unidentifiable through logs

    These logs are the result when playing Italy, which does not crash, and then loading a turn. xml.log lua.log
  3. nguyenforthewin13

    [BNW] Civs crash scenario, but problem unidentifiable through logs

    So, these are the logs I get when attempting to play Serbia (as usual, there is still a crash): database.log xml.log lua.log
  4. nguyenforthewin13

    [BNW] Civs crash scenario, but problem unidentifiable through logs

    Hello, I just released the Europe 2014 mod on the Steam Workshop. The link is here: https://steamcommunity.com/sharedfiles/filedetails/?id=1804263699 I am having a massive issue with this mod right now in that two civs, Syria and Serbia, are causing the game to crash when played. The crashes...
  5. nguyenforthewin13

    Help Developing the Europe 2014 Mod

    Recently, I released my Europe 2014 mod on the Steam Workshop, and personally I'm hoping that it will provide a lot of fun for people just like the Earth 2014 mod did years before. It is an absolutely colossal scenario, with 449 cities and the max number of Civs and City-States. I had to create...
  6. nguyenforthewin13

    [BNW] Europe 2014

    Ahh, shoot. I forgot to tell you. In order to get information from the logs, you need to go to your config.ini file in Sid Meier's Civilization V, and find this line: ValidateGameDatabase = 0 and change that number from 0 to 1. Otherwise information won't be validated within the log, which is...
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    20190714192227_1

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    20190714192237_1

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    20190714192246_1

  10. nguyenforthewin13

    [BNW] Europe 2014

    After many months of work, I finally have completed my Europe 2014 mod and published it to the Steam Workshop. Link to Europe 2014: https://steamcommunity.com/sharedfiles/filedetails/?id=1804263699 Credit to: Stephen, TPangolin, Viregel for Earth 2014 components Rixtixaxis for Europe 154 x...
  11. nguyenforthewin13

    [BNW] Invalid Parameter Preventing Publishing of Mod on Steam Workshop

    Does this mean that I should consider replacing every XML file with a new one containing the same contents, copy and pasted? That would be meticulous, but if that would solve the problem I would do it.
  12. nguyenforthewin13

    [BNW] Invalid Parameter Preventing Publishing of Mod on Steam Workshop

    Could it be the name of the solution itself? The name of the solution is Europe 2014. Would it matter if that were the same as that of other mods on the Steam Workshop? EDIT: Nope, I changed the name of the entire solution in addition to the package file, didn't make a difference. I think it...
  13. nguyenforthewin13

    [BNW] Invalid Parameter Preventing Publishing of Mod on Steam Workshop

    So I'm trying to publish a rather large mod on the Steam Workshop (a 31,646 KB CIV5MOD file), but I'm unable to do so because when I try to publish, it fails and tells me that there is an "Invalid Parameter." I heard somewhere that it might be because of the name of the mod, but I've changed it...
  14. nguyenforthewin13

    [BNW] Can't build civilian units

    Wow, that is the last thing I would have expected to crash the game since the soundtracks were playing for those civs just fine in the diplo screens. I literally made a separate Jordan and Syria mod to test the civs in isolation and was just about to run it to make sure the problem was...
  15. nguyenforthewin13

    [BNW] Can't build civilian units

    So looking at the Lua code you mentioned in the Europe 2014 Player Setup, with this tidbit: if pCapital:IsCoastal(10) then I'm going to venture a guess that because this bit of code is related to the placement of Cargo Ships on the map, it would automatically place Cargo Ships in player...
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