Civ 5 is immersive enough if you ask me.What spoils this is the fact that the diplomacy and partly the warfare is at a very poor state currently.The lack of options and deeper motivation to do thinkgs combined with the very streamlined tech tree that allows huge slingshots takes away from the...
In the end the compromise should be something like - Keep the fast healing but make the penalty bigger.If you heal at max you skip a exp level. so if you use healing on your first promotion you don`t get a second one and can choose an upgrade on your third promotion level.(damn that was a crappy...
In my mind Fast healing should stay but only within your City(I say City not cultural border!) .This will make keeping some citys while pushing the war effort instead of razing everything but the essential.
Also as I said in the previous pages.If the 1UPT is changed for 1UtypePT this can make...
Ok guys anyone played allready post 1 AD?
I have and so far is very interesting.I am ahead on the tech race but the others are nearby.Trying to save as much caravans for my Woman sufferage.Also don`t prepare for early qonquest you should allready know why :P
SPOILER PRE 1 AD DON`T READ AS...
I don`t want to spoil anything guys but the map so far is great.Deffo worth playing.Hell I`d consider trying it out(if I can) on King+ with full wanders.
Also as far as my game goes I think Im going to go for women sufferage+ Republic heavy conquesting.It will make it more challenging but I...
In my mind one of the biggest blunders Firaxis made is making the AI play for the win.
Let me elaborate by asking you to answer thiese simple questions:
1) Why is the Diplomacy so unpredictable?
2) Why all Civs are so agressive?
3) Why all Civs are dogpiling on the weakest opponent?
4)...
Imo if there were policys that directly remove/lower unhappyness of larger citys while the unhappyness for each subsequent city created by your civ(aka to encourage you to anex citys and not raze them) to rise this could lead to some medium where it is cool to have 7-10 citys while the gain of...
Lurker observation:
As far as I know and tested You can`t use GE effectivly to boost rocket parts.Also it will yield not as much extra hammers in to the project.Also bare in mind that you can`t multi build the same part.So plan on what you will build where.Tho to be honest you are way ahead...
I am sorry elley but you will have it way way hard to have a chance at Diety with non ICS strategy.I managed to make a successfull ICS Immortal game but even then I had like 15 citys just because I needed that income and science to be able to keep up with the competition.
Yes on prince you...
A little idea that came of the top of my head while following the game was that GS need to have a turn delay so they can`t get a chain slingshot at a sertain tech path.I looked at the great artist and the solution was there.You can`t make two consecutive culture bombs but instead have to wait 10...
Ofcourse that with my approach you can have the rock-papper-scissor-in-one stack problem.But that is the beuty of it.You are limited by 3 or less units per tile.But just like in Civ IV you can have way more tactical finetuning.For example getting an extra one or two ranged( be it archers or...
Pi-r8 I gave a hard thought on your post game analysis and run some napkin math again and I came to quite an interesting conclusion.
As you said 1UPT is the main factor for the lack of balance and the disconnect between the various aspects of the game.
So I thought this idea and I hope you...
ICS can be dealt with very easly.Just scale the unhappyness relative to the number of Citys.So for example after building 5 citys the Unhappyness goes to 4 another 5 and it goes to 6 per new city etc. etc. This will hardcap ICS to ~ 20 or so Citys and after that you won`t realy have economic...
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