Guardian_PL
Emperor
- Joined
- Nov 4, 2006
- Messages
- 1,231
Yeah, well, it would be nice to be able to full heal only at cities/your own territory (possibly with loss of xp - hey, if we're going for the Panzer/Fantasy General design...), but that would be probably dismissed with the whole "one turn lasts 20 years, so by that time full healing is a must" idea, loosely translating to "please don't make me code that "Oh I'm not talking just about insta_heal promotion. I removed that without thinking. I'm talking about the fact that you can have a unit which represents say 40 cavalry, have all but 4 die, and then have it "fortify to full health" its 36 dead cavalry back to life over a few turns. THAT MAKES NO SENSE! Sure maybe you should be allowed to heal 15% of its health for free, representing non- combat worthy units being patched up, but having those 36 cavalry get killed and revived again and again and again in the same unit with no cost breaks immersion, gameplay, and a sense that war has any costs whatsoever to a very high extent.
But I think I'd like that stuff, would make conquest more challenging. And I agree with alpaca that instaheal was fun only at the beginning, later the novelty is wearing off and it feels cheesy.