Recent content by Orbii

  1. O

    State of Civics Poll

    Hopping into here to offer a few more thoughts on civics, some of which echoes above discussions. A general theme throughout this is that I have a decent number of thoughts on how effects of a civic feel to use and also how objectively valuable they are to achieving UHVs. Government On late...
  2. O

    Unit balance: Units that are overpowered or underpowered?

    I have occasionally trained a few Longbowmen since they're sometimes useful for dealing with Turkic/Mongol conquerors that have light cavalry stacks mixed in with other units and which sometimes like to camp out on hills/forest tiles. That is all. I have never trained a skirmisher. Otherwise...
  3. O

    Civilisation Attributes open discussion

    Of the suggestions for Byzantine UPs up to now, I want to throw in my verbal vote for this one (or the gold = bonuses in capital). The "redirect shrine income" is interesting, but I think it runs into the problem that it doesn't really make sense for most of the game if a player is playing...
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    Civilisation Attributes open discussion

    I didn't re-read the entire thread, but I second all the feedback I did read and recall (and possible imagine) with respect to: The Byzantine UP being sort of pointless and directly competing with UHV1, and also UHV1 being boring (also, personally, I find UHV3 very easy and straightforward, but...
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    Bug Reports and Technical Issues

    Is there a trick to running the mod with a Steam install? Having upgraded to a new rig a bit ago (without a physical drive), I'm now using the Steam version of Civ 4 rather than my old disk install. The tragedy there is that I can't seem to start a game in the mod now. The last time I played...
  6. O

    Plans for DoC 1.17

    On this point, I know that the different leaders have different favoured civics. But do they have other gameplay differences? I have some vague memories that there's some different variables that can be attached to the leaderheads; at the very least, there's something that lets some leaders be...
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    Suggestions and Requests

    If QOL civic tab changes are on the menu, RFC Europe has this really helpful feature, I think, where when you select/mouse over a civic, other civics that are compatible/incompatible stability-wise are colored green/red, and also listed in the civic description. I know info on compatible civics...
  8. O

    Suggestion for American cities?

    Mixing this setup with Zaddy's one above, you can squeeze in a 7th Core city with "Cleveland" (Rochester by default) 1 NW 1W of New York City, which can work the Toronto Corn and the 3F lake 2NW of NYC. Then with St. Louis poaching tiles from Charleston and New Orleans, and eventually, a Boston...
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    What happens if two vassals declare war each other?

    This also happens (happened?) if you vassalize two civs with a conqueror event relationship -- e.g. vassalizing Spain and Moors early will lose you a vassal once Spain's reconquista event fires. Not sure if that still happens though.
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    Is it Possible to Take Over the World?

    Since 2 Food = 1 population, then a Village/Town will be better if a Farm gives less than 2 Food --- so, before Biology, and after Biology, where the city already has enough food from improved resources or other improvements to grow to its happiness/health cap, then the Village/Town will be...
  11. O

    Oh, Canada (1.16 UHV)

    That's basically half the challenge to UHV2. Another somewhat helpful thing I've found is to suck up to GB. I have had them offer St. John's out of the blue (partway through the Halifax/Labrador culture push) just because they liked me and the city was too Canadian. As with city flipping...
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    Suggestions and Requests

    I'm almost certain this used to be a thing, and it was removed because it incentivized ALWAYS moving your capital out of your core.
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    Civilisation Attributes open discussion

    Agreed with these comments --- the "first to discover X technologies in Y era" are challenging, but can be quite tedious. I have also always been fond of the "strongest navy" suggestions for UHV2 as well. So rather than a "largest navy" goal where number of ships is important, both the...
  14. O

    Which civs have expanding cores?

    I have general ideas on some other ones: When Prussia enters the Modern or Global Era, their core shrinks to lose East Prussia (i.e. Konigsberg). When Japan enters the Industrial Era, their core expands beyond Honshu (Kyoto + Edo) to include Kyushu. When Italy enters the Industrial Era (?)...
  15. O

    Dawn of Civilization General Discussion

    Specifically, you consume the Settler and get all the buildings in the target city that a newly built city would receive for the era.
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