Phosphoraptor
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  • VP Jul 24 ideas
    Condense bad promos
    Coal reveal at Eco, swap Eco and Aco
    GWall buff to Rifling
    Make reli tenet into smth more feasible
    VP Jan 24 congress waitlist:
    Imperialism change finisher air bonus to Modern era carrier :c5war:UU/extra :c5rangedstrength:range (power projection)
    Buff hospital :c5science:science conversion/:c5food:food scaler (processes are better)
    Coal to economics
    Gallery buff yield/unhap
    Reprop recon 4th tier
    Great wall shift obs to rifling
    Freedom AG tenet gives flat GPP instead
    Phosphoraptor
    Phosphoraptor
    NCO Training
    Unlocks at Ballistics
    Only 1
    Xxx production
    +15% CS for all units and cities
    -15% supply from cities and population
    +15% unit build, upgrade costs and maintenance
    -2 iron
    -4 oil

    Joint Command
    Unlocks at Nuclear Fission
    Only 1
    Xxx production
    +20% CS for all units and cities
    -20% supply from cities and population
    +20% unit build, upgrade costs and maintenance
    -4 oil
    -4 alum
    Phosphoraptor
    Phosphoraptor
    These are meant to be built like buildings and can be sold to remove its effects. The strategics costs are there to offset being able to have a higher proportion of your military be stronger strategic resource units, and to make it clear this is for players with lots of territory and units.

    To limit work needed, all flavor text can be placeholders from wikipedia, all graphics can be just the tech icon
    Phosphoraptor
    Phosphoraptor
    Currently late game wars can get tedious due to the sheer number of units and clicking, and have been causing players to stop playing at that stage. Being an optional building style mechanic also means only players who need it will be affected

    This proposals mechanics should not be used by the AI, which do not suffer from tedium nor carpal tunnel, or players with little supply.
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