Your other problem may be that you are building too many cities too early. Unlike previous Civs, you can't just spawn cities nonstop.
Your first city usually starts out with 2 luxury resources. Depending on what difficulty level you are playing, you can build a second city before you have...
Everyone coming dresses as one of the leaders in the game. Try to coordinate so there aren't duplicates, unless of course you have more people going than there are leaders in the game.
Wherever you're having the party, set it up like a Civ5 map. Have the food arranged on tables around a...
I connect all my cities with railroads. My major cities get the production boost so I can support the wars, wonder building or space ship building for whichever victory I'm going for. My lesser cities get the production boost so they can complete the buildings I need to help my empire or...
More does not = better. I have been a tech level behind the AI in some games and fended off their attacks easily and counter attacked until they surrendered. Why? Because I played smartly. It's pretty easy to do against the AI.
How are you attacking? Are your units coming from one...
You continue to ignore something multiple people have brought up: What about the unrealistic aspect that you can't get production from grasslands/flood plains? Where is your complaint about how unrealistic that is? Find an area of grassland or floodplains/desert with no hills and you have a...
I think too many people focus on the maintenance of the watermill without realizing they completely ignore it in very similar situations.
Going for culture vic? Build the monument (2 culture, 1 maint) then build the amphitheater (3 culture, 2 maint).
Going for widespread religion? Build...
The defense bonus that mounted units don't receive is the fortifiaction bonus and any basic bonuses from terrain, features and improvements. Any defensive bonuses granted from promotions would still apply because they aren't a defense only bonus, they are a general bonus.
The concept is that...
Fishing boats should work one of two ways.
A) They function exactly like workers. Sit on the tile for X turns until the improvement is built and then move on to the next tile.
B) Once a boat is built, you settle it in a city. It adds the Fishing Villages building, giving an auto boost to...
I agree. They should further complicate the happiness mechanic to make it more realistic.
When you take an enemy city, those citizens should be twice as unhappy, so each citizen produces two :c5unhappy: instead of only one. However, you are winning the war so the citizens in your core...
I personally leave my first city on default and adjust the citizens as needed if I want more of a certain resource on a certain turn.
Your problem is trying to get too big too fast. Start playing generically until you get a feel for the game. Build a couple of Scouts and a Warrior to...
The entire point of road maintenance is to prevent the massive road spam of the previous Civ versions. It makes road building more strategic and forces you to decide how and where you build roads.
Religion was in Civ IV vanilla. Yes both added espionage. But BTS added corporations, random events and a couple of other things. Every expansion has added new units, wonders, buildings, scenarios and other similar things.
G&K is the only expansion, iirc, that has changed a major system in...
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