The game comes from a time before github :lol: .The source is distributed with the game for the steam version. Just got to the game folder and look for a CvGameCoreDLL folder. BTS expansion has a separate source folder. If you have the cd version of vanilla you might need some patch to get the...
The mod uses the WoC Modules system that a few other big civ4 mods use (like fall further and all its child mods). The way it works is that is loads first leaders from the base file, then applies all changes from all modules. In the module Assets\Modules\NormalModules\Xtended\XBarbarian there...
I tried a lot of mapscripts now with 0.4 version.
Erebus and Erebuscontinents do not generate the unique features.
The MoM mapscripts as well as the mapscripts from BTS (continents, pangea, donut, etc.) all generate the unique features.
I think Erebus and Erebuscontinents have some code that...
That doesn't sound right. Do you have any public maps installed? Maybe they can break the map creation.
You can also try to enable python errors in the civilizationIV settings file in documents/my games/beyond the sword. Maybe there is an error with a particular file
maybe some mapscripts do not generate them? Try erebuscontinents, it's pretty good.
The leader definitions are unfortunetly all over the place. Many of the them you find in the modules folder rather than the xml folder.
To me it seems more that culture is king. Then science. Production is ok. After the early game there is just not that much that is useful to spend production on. Early game buildings give +1 science for 40 production or so and lategame it is +1 science for 400 production. It's not like older civ...
haha, on their website the developers are proud that they have more than 200 people working for them and you call them small:devil:. The developers are owned by some weird financial group whose main investor got it's money from some shady stuff like crypto coins and went under earlier this year...
Interesting, I should try to use vassals more early on. I did start a lategame war against the strongest AI and it controlled maybe 25% of the world and had about 10 armies. It's biggest advantage was that it had amassed a lot of leaders over time.
yeah, just first impressions. Nothing to be taken too seriosly. It seems that the AI will settle for peace quite quickly IF they started the wars and do not gain any momentum. Probably because of unrest. So it is more an issue with the notifications. In Stellaris there is also notification spam...
I won my first game on the highest difficulty as a peaceful builder. I picked 4 engineering national spirits and it's really strong. Mount builders is probably the strongest national spirit in the second age right now if you have enough grasslands. Vassals are really useless in the lategame...
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