Recent content by stealth_nsk

  1. stealth_nsk

    Civ 6 vs. Civ 5 in regards to future 7

    Those are different types of choices. Civ6 is about which tiles to improve, while Civ5 is about which improvement to use. I wouldn't say it's implemented perfectly, but things like Farm vs. Trading Post could be quite fun if done right. And with improvements upgrading at different techs, you...
  2. stealth_nsk

    Civ 6 vs. Civ 5 in regards to future 7

    I've recently returned to Civ5 after playing Civ6 for a long time and it was totally new perspective, especially considering potential release of Civ7. Some observations: 1. Civ5 and Civ6 take concept of playing the land differently. While Civ6 great job at spreading cities with on-map...
  3. stealth_nsk

    Civilization VII - Features at launch: speculation and discussion

    Games are not defined by "features", they are defined by concepts. Civ5 was about 1 tile per unit and Tall viability. Civ6 was putting "play the land" to maximum and finally getting city specialization. From where, they try different things, usually expanding the set of options with things like...
  4. stealth_nsk

    Official announcement: Hot off the presses. Next Civ game in development!!!!!!!

    I would really like to keep Civ concepts intact and not borrow from other games. There are games with separate tactical maps, cool, let them stay like this. There are hybrids between strategy games and sims by Paradox, they are fun to play on their own. But Civilization was always about playing...
  5. stealth_nsk

    So anyway, place your bets: when will civ7 arrive?

    While I hope for October 2023, it looks more realistic to see the game in 2024. The lack of information coming through means it's in the very early stages. Speaking about the game contents, it's really a tricky beast. While I dislike the amount of things they did in Civ 6, I could say from game...
  6. stealth_nsk

    Next Civ game most likely will be a fantasy game

    Civ games usually have spin-offs using the same engine. Civ5 had sci-fi (AC remake), Civ4 had colonization remake, so... Fantasy is possible, and generally fits in. Microprose had "Master of Magic" game, they had Civ2 scenario based on it in expansion, they also had "Midgard" scenario. So, yep...
  7. stealth_nsk

    [NFP] Babylon First Look

    Most likely they'll just sit there until prerequisites are researched Envoys are for non-speciality districts like Aqueduct, plus for Governor Plaza
  8. stealth_nsk

    Which Civ6 feature(s) you'd like to see removed?

    Any big or small feature(s) you would like to not see in the game? For me, it's World Congress. I really don't like this level of metagame outside the map. The game becomes immediately less interesting once the first WC message appears.
  9. stealth_nsk

    [NFP] Gaul First Look

    One of the funny things about Gaul is what you don't really need cities on the coast.
  10. stealth_nsk

    [NFP] Civilization VI: Maya & Gran Colombia Pack Discussion Thread

    The change in displayed cost probably affected this control and old mods don't work well here. I'd recommend disabling mods on each patch anyway.
  11. stealth_nsk

    [NFP] Maya First Look

    Isn't this is the max?
  12. stealth_nsk

    Culture Victory: Is there any point in t3 governments?

    I usually don't like direct comparison of games with real life, but this made me laught. Theocracy as the best government for tourism (!) and rock bands (!!!) looks quite fun
  13. stealth_nsk

    [GS] OMG, Anti-Cav are still (really) Broken!

    Ranged and Anti-Cavalry aren't competitors, archers can't survive on their own without some cover.
  14. stealth_nsk

    [GS] OMG, Anti-Cav are still (really) Broken!

    I don't understand the whole discussion point here. The main point of AC units is - they don't require any resources. So they just can't be as strong as melee or cavalry units, or resources would be much less important. And this difference should be significant enough to play its role in any...
  15. stealth_nsk

    September Update Thread

    Yep. they are specialists since they produce food and gold without working any terrain :) In Civ5 you have a choice between working land or using specialists, so it was more or less balanced around this. In Civ6 it's more about choice between working land and building something on it. In this...
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