yes he does but I have noticed the intros are getting shorterSo does Sean Bean do the intro for Bolivar and Lady Six Sky?
Pretty easy, just change the modifier attached to the GoodyHutSubtype METEOR_GOODIES.How easy would it be to mod out the 'free advanced unit' upon reaching the meteor impact site for something like +15 Iron stockpile?
Hi, could anyone show me a screenshots with the Jersey alternate colors for both new civilizations? I won't be able to play for few next days and that something I extremly would like to know
So does Sean Bean do the intro for Bolivar and Lady Six Sky?
But iron isn't super useful for later game heavy cavalry units. So, meteor showers would only be useful until some point in the game. That's unlike the other disasters, which are always useful or always not useful.
Hi, could anyone show me a screenshots with the Jersey alternate colors for both new civilizations? I won't be able to play for few next days and that something I extremly would like to know
So does Sean Bean do the intro for Bolivar and Lady Six Sky?
Just one part I don't like:
Greatly reduced the chance that City-States will spawn adjacent to Natural Wonders or on top of resources.
So, did Bolivar and LSS end up reusing Pedro and Amanitore anims in the end?
Yep, they reuse neutral idle and trade agreement animations. Not sure what else, but all the spoken anims are new, really liked LSS's when I met her in game.
Haven't had much time to play around yet but the Soothsayer seemed more fun than I was expecting, also really like the City State choices.
What actually happens when you use one? What type of disasters hit you?
I don't know any modifier that grants you a given amount of resources?Pretty easy, just change the modifier attached to the GoodyHutSubtype METEOR_GOODIES.
View attachment 556512
Now it is showing the production cost on units twice for some reason (don't mind range/strength/maintenance change on the slinger, that's my mod)