Loading my mod takes awile. I have looked at the possible culprits behind this, units and new civilizations. I think its unitart. Normally that would be solved with packing it as a FPK file, but the unit art isn't all in the art/units foldier.
On my own computer the mod takes seven minutes to...
Thankyou for your kind words Bladex. There is always an error or two that sneaks past me, but thankfully the phillipines error you mentioned is an easy fix.
I uploaded(and replaced Smallpatch 11) with a new Smallpatch 12 to fix this error...
I was thinking some civilizations could be covered with unique artstyles. Egypt or Rome come to mind. Same with the ones you mentioned. Some graphics could be shared with civs like that though, like early ships. What do you think?
I've been trying packbuilder, it won't create/save a fpk folder, it creates a packed file, but fails to create the fpk file you would need. Tried dozens of times now, it worked before, I don't get it.
Tried FPKing the units and buildings, speeded up loading quite abit, problem was that many graphics showed up as pink blobs.
Maybe I'm not FPKing correctly. Any help here would be appreciated. I agree that people(and me) deserve a faster loadtime.
Update: I don't believe its the additional civilizations. Not sure why it takes awile to load, probably art assets, tried fpking those, gave me some problems
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