Recent content by Thalioden

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    MOO2Civ

    The Fall from Heaven 2 mod has implemented this race limited automatic unit promotion for orcs (and perhaps other units). Someone who has much more modding knowledge than I could look at that code as an example. Kael may even give you the relevant code if you ask. As far as implementing the...
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    MOO2Civ

    I still occasionally play Moo2! It is definitely one of my all time favorite games. I will definitely be watching the development of this mod! I would have to concur with OrionVeteran. You should really do a complete MOO2 conversion before adding any new features. This means no UBs...
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    Firaxis's Modding Contest

    To LDiCesare (or any other non-U.S. resident) who would like to participate for "glory only". I'd be happy to sponsor your submission under my name (and U.S. address). If you win, I'll give you proper credit in the forums, but I keep the computer. ;)
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    [Map Script] SmartMap

    I have scoured this script for some indication of how "smartmap random" is implemented. My goal was to specify which selections "smartmap random" chose from. However, I have had no luck. :crazyeye: Can anyone point me in the right direction?
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    Keldath addons

    Yup! My bad. :blush: It's in the full download of the old version. I can't believe I missed that. :shake:
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    [SDK] Dale's Combat Mod!

    I'm playing my first game with this mod, and I have some observations/questions. I'm using CivIV 1.61 on a 2.8Ghz P4 with 1G ram and a Radeon 9800. I'm using Windows XP SP2. I am using Blue Marble and SmartMap, but no other mods with DCM. I'm playing Montezuma on a standard map with 6 other...
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    Keldath addons

    Thanks for the reply, Keldath. Unfortunately, I could not find the SDK source for the Vanilla (sevo+5uu+KelGirDale) mod on the Visa website. There are several links to Visa SDK source, but unless I'm mistaken Visa is a warlords only mod, right? :confused: I would appreciate it if you...
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    Sevomod: Support & Bug Reports

    Thank you, Titi! :D And give my thanks to Sevo, too, since he doesn't seem to be frequenting these forums anymore.
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    Sevomod: Support & Bug Reports

    Oh, thank you, THANK YOU!! :clap: I can't wait to get my hands on that! :drool:
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    Keldath addons

    This is good to know. Thank you! However since both Sevomod and Dale make SDK changes, this mod (Kel+Gir+Dale+5uu+Sevo) necessarily has a merged executable file. Thus, in order to make further changes to the SDK (like merging it with Revolution, Eusebius' Religion mod, and Better AI) I would...
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    Keldath addons

    Would it be possible to get the SDK source code for the Sevo+Gir+Dale+5uu Vanilla mod?
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    Sevomod: Support & Bug Reports

    BUMP! I am also interested in obtaining the Sevomod source to tinker with. Does anyone (Titi?) have an idea of where this can be found?
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