I just recently started playing Civ V with a friend, but we're having a lot of loading screens between turns due to desyncs, and for me it has been causing weird glitches that affect gameplay drastically but I've not seen mentioned anywhere.
What puzzles me the most is the sheer inconsistency...
Civilizations from the Rise and Fall expansion have no icons, being replaced by a question mark. I get this bug even with no mods loaded whatsoever. What's even weirder is that the icons load properly in the menu if and only if I use a preset game setup (with or without mods), but once the game...
Yes I noticed the missing section just before reading your post and did a similar fix, then tried yours as well. I may have accidentally deleted the whole components bit while adding the dependencies, I know this mod used to work before I "updated" it and somehow messed up everything.
I checked...
It was just a bit disheartening to see so many threads with only a single reply, sometimes a self-reply. And thanks for taking your time to fix the modinfo but that was what I had already noticed, although I used <Components> instead of <InGameActions>, but either way the mod doesn't do...
Lol just by checking the other threads I realized this subforum is pretty much dead, so I guess I'll have to figure it out on my own like the others. So far I found a mistake in the modinfo file but that didn't solve anything so... Yeah...
It's been a long time since I played and modded Civ VI, but I know this mod I made used to work (at least the previous iteration).
It's a simple mod that just adds some bonuses from other leaders/civs to Gilgamesh/Sumeria for the sake of testing and just plain fun. The only thing I did was...
Oh I know, I've been lurking from time to time for long enough to realize that. I've learned a lot from this forum over the years and I'm fascinated by how you guys analyze every detail and action of just one turn, specially at Deity level where so much stuff can go wrong.
But I really can't...
The BUG mod is just not for me; I'm way too used to the old UI and since I'm neither a minucious minmaxer nor an active member of the community, a lot of its utility is lost on me. Besides I think it outright telling you who is plotting is kinda silly/gamey since it gives you early warnings...
Well maybe I got a bit too cocky with my tech/economic advantage and the fact that this was Noble. As I said I don't keep saves after games but now I regret it as some of you with more game knowledge could've analyzed the situation better.
I doubt Stalin was bribed because checking the diplo...
I was playing on Noble to practice dealing with random leaders+random maps and I got Isabella. The start was pretty ridiculous (2 gems, gold and wet corn!) so I was able to get ahead very quickly and blaze through the tech tree.
My neighbors were Stalin and Saladin to the north and Joao to the...
I would like to know if it's possible to give the airship part of the bomber attack animation so it shows actually dropping bombs rather than just passing by and magically damaging stuff. If it can be done with just xml edits then that would be awesome.
I managed to add two extra fields of YieldChanges and YieldModifiers to the TraitInfos xml through the schema, and the modifiers work ingame but I encountered a problem: the bonuses don't show up on the trait description (the +10% hammers I added to the industrious trait works as expected but...
Your tutorial really helped me starting with SQL modding but I've got a problem and no clue as to what is causing it, but it seems to be related with the expansion packs. I created my own version of the "half production costs" mod and discovered that it doesn't update the database of the units...
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