Great, thanks for the quick response!
I'm starting to think this might be a better worldbuilder than Worldbuilder. I haven't tried it for that purpose yet but I might give it a try. Seems like it would be an easier way to create scenarios.
Still loving this awesome mod! :thumbsup:
Quick question- Is it possible to take a Technology away from a player?
[edit] Nevermind. I was able to achieve a similar result by removing Science yields for a player.
The XPS series now have very capable GPUs for gaming. I've run Civ5 and Civ6 on an older XPS with zero issues (Nvidia GTX 1050 with 4GB GDDR5). Right now I have an Alienware m15 r2 (GTX 1660 Ti) with an OLED display. It is fantastic. Haters gonna hate the big dogs in the business but I've only...
Is there an easy way to remove all of the Player Start Positions that are generated when creating a map in Worldbuilder? It's a pain to have to search the map for them and delete one by one. It also doesn't help that the icon is tiny and hard to see.
This works great but can you change the toggle key to something else not used? Shift+G is also how you toggle the map grid and I seem to be getting conflicts between the two. Sometimes the grid turns on/off and sometimes the cheat menu appears.
I wrote a very simple mod a while back that would let me change a technology cost on the fly. I could edit the cost to any value in the mod before I started the game and it would change in the game. Now it doesn't. I tried playing with <LoadOrder> but that didn't do anything. Any ideas on what...
Thanks, LeeS! Works great for single player. I tried it for multiplayer hotseat but it did not work. I added the line "<SupportsMultiplayer>1</SupportsMultiplayer>" to the .modinfo file and it shows up correctly but the player starting positions are all wrong.
I do have everything. The download was 575.2KB for me. :confused:
[edit]Tried another computer and it was 1.03GB. Maybe the first one download in two parts.
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