[GS] Broken Mod

Thorn

King
Joined
Jan 5, 2002
Messages
820
Location
Project Tic-Toc
I wrote a very simple mod a while back that would let me change a technology cost on the fly. I could edit the cost to any value in the mod before I started the game and it would change in the game. Now it doesn't. I tried playing with <LoadOrder> but that didn't do anything. Any ideas on what changed? Here's the code:

.modinfo
Code:
<?xml version="1.0" encoding="utf-8"?>
<Mod id="b761r01b-0a6b-421c-b3ac-0b2ced919583">
         <Properties>
               <Name>Adjust Tech Time</Name>
               <Description>Adjust Tech Time</Description>
               <Teaser>Adjust Tech Time</Teaser>
               <Authors>Thorn</Authors>
               <CompatibleVersions>1.2,2.0</CompatibleVersions>
         </Properties>
    <Files>
        <File>Rules.sql</File>
    </Files> 
    <Components>
        <UpdateDatabase id="AdjustTechTime">
            <Properties>
                <Name>Adjust Tech Time</Name>
            </Properties>
            <Items>
                <File>Rules.sql</File>
            </Items>
        </UpdateDatabase>
    </Components>
</Mod>

And the Rules.sql file. (I changed the cost of three techs)
Code:
/*
    Tech Cost Mod
    by Thorn
*/

UPDATE Technologies SET Cost = 1 WHERE TechnologyType ='TECH_POTTERY';
UPDATE Technologies SET Cost = 1 WHERE TechnologyType ='TECH_MINING';
UPDATE Technologies SET Cost = 9999 WHERE TechnologyType ='TECH_ANIMAL_HUSBANDRY';
 
Top Bottom