I can add two of my favorite cheats/exploits to the bug list.
Fast settlers. A settler can take two steps down a road and initiate some activity. Upon reactivation, it gets all its movement points back. This continues until it either runs out of road or has enough work points that it...
As Mize says, the AI enjoys many cheats at all levels. A couple examples: AI triremes can cross open ocean without risk of sinking regardless of the difficulty level. AI caravans "beam" to their destinations.
In that sense, AI starts cheating at Chieftan level.
Industrialization allows you to build transports. They carry 8 units each, have fairly good defense and don't give you a sad face for having a ship out of town.
The meteorite/asteroid was mentioned in the original Pollution Bug thread https://forums.civfanatics.com/threads/pollution-bug.42973/
At least one player played a game through the year 10300 with no asteroid strike.
Of course, that may have been at the Chieftan level, who knows if an emperor...
Not that I'm anywhere near future tech 1024, but I want to see what happens when an emperor discovers future tech 1103.
With future tech 1103 or 1104, the number of shields goes past 32767 and overflows a 16-bit integer.
My guess is that is where additional discoveries become impossible (except...
I don't have any experience with AIs building diplomats, but I have seen AI cities spontaneously rebel and join me. Caesar is just careless in letting his cities slip into disorder. When that happens, they may look around and join the empire of the nearest city.
Found it. It has nothing to do with the save files. It's the KING.TXT file. Restored it from an old backup and made it read-only.
Now figuring out what triggers the game to actually write to KING.TXT. Anybody have any insight?
Thanks for the offer. I have a backup copy. I'm still trying to figure out what went wrong.
I've attached copies of my last good KING.TXT and the corrupted one.
Has anyone tried to edit KING.TXT to customize the headlines lately?
When I tried swapping out a headline, it caused the game to lock up any time I talk to another king.
The Civ quiz also freezes.
My only hypothesis is the file has this year's date on it and the game doesn't like that.
I don't...
There is an exception to the rule stating that in one turn, you can make as many discoveries as available bulbs allow.
There is a Millennium effect.
In A.D. 1, you can only make one discovery no matter how many light bulbs you generate.
The effect hits again in the year 1000.
Looking at this thread again, another possible exception to the "can't build and discover" rule occurred to me. Some units (I don't have the complete list) are built "silently". After harvest, your new unit shows up ready to be commanded, but you never see it get built.
I just ran a quick...
There is a way to build a city improvement. If the improvement is auto-selected (right click on the Change button) you will get a newspaper headline announcing the completion of your building. If the research box is filled, you will still get your discovery. Apparently opening the city...
This is indeed a very ambitious undertaking. For a start, you have taken on the most complex unit in the game. A few notes if you can fit them in:
Like almost any other unit, AI settlers can be bribed. The cost to bribe a unit is based on the production cost and distance from the enemy...
Ships like to move around in pairs anyway to make full use of the sentry trick. A unit moving from one ship to another then immediately into a city (both ships on rails) is able to resume its turn in the city. The ships also keep moving.
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