Recent content by Vandraad

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    Successful Diplomacy?

    In regard to the "don't settle near me" issue the AIs seem to have about what empty territory they see as theirs, I did a little experiment to see if the AI pre-selects future city cites early on or adjusts placement as turns progress. Started a game with just myself and 1 AI and some city...
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    Are city-states usless?

    I usually ignore CS until I'm nearing the completion of the UN, then a bumrush every conquered CS and liberate them then win Diplomatic victory before the AIs can respond militarily.
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    How many obsolete units needed to kill a rifleman?

    Or just use a ton of archers all doing range against the Rifleman unit. They will pelt him to death in short order.
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    'You sunk my battleship!' moments!

    I was playing Egypt and had the Iroquois nearby. By the time I met up with them, I had 4 cities each spaced about 5 hexes from each other in the rough shape of a rectangle. The middle of this square was devoid of anything. No resources, rivers or hills. Just a 3x3 spot of plains I hadn't yet...
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    trade route broken!?

    From what I've noticed, I get those 'broken trade route' quite often when I'm upgrading roads to railroads. It seems that when you are replacing roads with railroads, the road is removed and is only replaced when the railroad for that tile is complete. If the game checks for trade routes...
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    Money, Money, not enough

    I like to stack Golden Ages so they last for like 200 turns.
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    [NOT BUG] City culture expands outside 3 tile radius?

    Well that does what cIV did with culture just continually expanding further and further.
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    Moving armies in Civ V is problematic.

    The routing AI will cause any unit to stop when any other unit with which it cannot stack ends a turn anywhere along the path of the first unit....regardless of how far away that 2nd unit ends its turn.
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    Advanced Map Options, what do they do?

    World Age: if you set it to 3billion years, you get lots of mountains and hills with few plains/grasslands. Think of it as less time for erosion to have an effect. Temperature: if you set it to warm, you get more desert and jungle. Rainfall: If you set it for dry, more plains and deserts...
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    [Odd Behavior/Bug] Workers and Roads

    I've been running across the following situation: I have 2 cities which are 5 hexes apart. I tell a worker, using the 'Route To Mode' to build a road from City A to City B. That worker immediately starts building it's road starting with the hex upon which it is standing. If at any point...
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    Where are my Iron resources?

    Yes, I had discovered Iron Working.
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    Where are my Iron resources?

    I'm having the problem of entire maps being generated with no Iron present at all..anywhere. 3 games on Pangaea and even some on Continents and no Iron showed up. Oh, I have luxury resources everywhere and Horses in such abundance you can't even trade them to anybody...but not a single source...
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    [BUG] Resources under a city do not have resource icon (also strategic view)

    On the topic of Iron, why is this stuff the rarest commodity in the game? 3 games played on Pangaea (sp) and not a single Iron resource anywhere on the map. I've got luxury resources coming out my ears, horses running around in vast herds but no Iron anywhere. Heck, Gold and Gems litter the...
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    AI up in your grill?

    They do seem to make a beeline right to you and plop a never-to-be-developed city within a few hexes of you then backfill with more barely developed cities.
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    Is anyone besides me happy with the game?

    I've experienced mostly the opposite with the AI spamming cities every 3 hexes but never really developing any of them. In my last game, I had 6 cities (populations all ~10) and France had 14 cities all with populations below 5. Whereas I had my cultural borders loaded up with mines, trading...
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