Recent content by vincentz

  1. vincentz

    Vincentz Infinite Projects [VIP MOD]

    We had a small discussion about it a few posts earlier, but I think it could be great for oil f. Ex. With iron, it's a bit more tricky.it should be enough on the map to last all game, but when is it exhausted? After x turns? Or when have built x units that require iron. And if latter and player...
  2. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Yeah, Im gonna leave it there. Its nice in the early game, without gold, the scouts can heal.
  3. vincentz

    Why does this happen in way too many games...?

    Without having done any calculations, but having made quite a few changes in the code, including the attack/defend part, I think the main issue with the predictions is that they are not accurate. Firstly there are many modifiers. Some are straightforward giving an increased percentage, while...
  4. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Lol. Just found out. If you rest a wounded unit on a oasis, it will heal without costing gold. That could certainly lead to exploitation. :eek:
  5. vincentz

    Vincentz Infinite Projects (VIP Mod) - Multi language fixed

    Fixed bug where only English was available.
  6. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Fixed it. Sad part is these text files have been in VIP for a looooong time, so it haven't been Multilanguage compatible. Now its working, however, I noticed on StarWars in modules, that the language tags are there, but empty. Just replace the texts in ...\Beyond the...
  7. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Just tested french, and indeed the text is gone, so most likely because of that. However I added all the default language texts, so there is a bug somewhere in my textfiles. :(
  8. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Could this help? https://steamcommunity.com/app/8800/discussions/0/494632768635514303/ It could be a language issue. I havent tested other languages than english.
  9. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Do you have other mods installed? I recall, and i might be wrong, that if mods are installed in the C:\Users\[yourUsername]\Documents\My Games\Beyond The Sword\MODS they will override all mods. Is it only the VIP mod that fails to show text?
  10. vincentz

    Vincentz Infinite Projects [VIP MOD]

    This is just a thought, but needed to write it down before it blows away from that grey matter I once called a brain. But what if there was OR decisions in the tech tree instead of ALL. So a civ have to make a choice. Either to go with A or B. This could include units and buildings designated at...
  11. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Well, there is an I in the name of the mod that prohibits me from ever completing the mod :lol:
  12. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Which ones in particular? ;)
  13. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Yeah, the "sins" isn't really the best description, it is more of a "rest on your laurels" kind a thing. And yes, it would in most parts be introduced in an already winning position. However, my last game I actually had quite fun taking over the world. It was a challenge albeit an easy...
  14. vincentz

    Vincentz Infinite Projects [VIP MOD]

    Those messages are asserts that made sense in vanilla, but not in my mod. I haven't disabled them though. The popups come up because I uploaded the mod with a "Debug" gamecore.dll. Its quite a bit slower, and can be used for tracing down bugs. Next upload will be with a "Release" version...
  15. vincentz

    Tile attack limit

    In Unit:CanAttack or CanMoveInto make a loop checking all Players which checks array of plots attacked. It is going to be heavy on the CPU, and slow things down considerably (I think). Also the AI will... well you know the AI ;)
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