This is just a thought, but needed to write it down before it blows away from that grey matter I once called a brain.
But what if there was OR decisions in the tech tree instead of ALL. So a civ have to make a choice. Either to go with A or B.
This could include units and buildings designated at the techs too. It could create some diversity, and also a need of change of strategy and tactics.
If I start the mod I don't see any text.
I installed the font and I'm running Windows 11.
Can you help me?
Could this help? https://steamcommunity.com/app/8800/discussions/0/494632768635514303/
It could be a language issue. I havent tested other languages than english.
Sounds rather realistic to me. I would not consider it an exploit at all. But then I'm not making this mod either.Lol. Just found out. If you rest a wounded unit on a oasis, it will heal without costing gold. That could certainly lead to exploitation.
Yeah, Im gonna leave it there. Its nice in the early game, without gold, the scouts can heal.Sounds rather realistic to me. I would not consider it an exploit at all. But then I'm not making this mod either.
If the player has access to multiple sources of a resource, how does the code choose which source to remove.And regarding "And if latter and player have more than one, which one should exhaust?", I honestly don't understand what you mean, because I use google translator to write and read the posts, and the translation was kind of strange.