Recent content by vormuir

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    Gifting GPs

    I think it would be more like a corporation. Doesn't give you any benefits whatsoever, but if you spread it to rival civs it drains hell out of their treasury. Waldo
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    Gifting GPs

    If those catapult crews are willing to attack at <0.1% odds for the greater glory of Ethiopia, I think St. Patrick can suck it up. Waldo
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    Gifting GPs

    Doesn't do anything. But maybe it should? Like, a +1 Dip bonus for every GP you hand over? On one hand, would be a neat solution to the problem of those low-value late-game GPs (Great Prophet in 1954... what am I going to do, found Scientology?) and would also make Diplomatic wins a tiny...
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    No I will not give your city back

    is there a way to get them to stop asking? Waldo
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    Help a Monarch Out

    I'm sorry, but the tone thing is silly. You asked for advice, people are giving it. Here's mine: settle in place. Now consider your starting techs: The Wheel and Agriculture. If you don't want a religion, okay, ignore those techs for now. Then your tech path should start like this: 1)...
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    Making the leap to Prince/Monarch/Emperor

    Prince level (I would say) is about leveraging your traits, especially the economic ones like Philosophical and Financial. Also, look at how your traits interact with the map. Like, if you're Philosophical and have Marble in your BFC, going for the Parthenon becomes incredibly attractive --...
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    What does sacking a capital city do ?

    Actually, that last point bears repeating: THE BTS AI IS SMARTER. It's smarter than the Vanilla Civ IV AI, which in turn was smarter than the Civ II/Civ III AIs. If someone had pointed this out to me back when, it would have saved me a lot of grief. The BTS AI is still not as smart as a...
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    What does sacking a capital city do ?

    Oh, and: when attacking a capital, come loaded for bear. The BtS AI is much smarter than in earlier versions, and will defend tenaciously. Some of the more annoying tricks include whipping/drafting extra defenders, rush-building walls or castles, and suicide attacks with siege units to weaken...
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    What does sacking a capital city do ?

    In Civ II, yes, capturing an AI capital could cause the AI's empire to suddenly split in two. That doesn't happen in Civ IV. There is only one game effect to capturing a capital in Civ IV: it kills any AI spaceship. Otherwise, it's just a very good, very well defended city. Oh, and when any...
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    Does war handicap the AI?

    Monarch level, fractal map, most of the world's land is in a single long dumbbell-shaped continent. I'm Louis of France. Combination of REXing and early war has given me one "bell" of the dumbbell, maybe a quarter of the world's landmass. It's around 1000 AD, and I'm about to turn turtle, try...
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    The meatgrinder

    This is my own term for when you willingly choose not to capture an AI city, although you can, because the AI keeps throwing units into it. Recent example: medieval war, I'm Ragnar, fighting Wang Kon. I reduced his city to a single damaged Horse Archer defending, but noticed he had several...
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    Worker first?

    I see a lot of experienced players recommending this, but I haven't yet seen a detailed discussion of its benefits. (Probably there's been one, but if so I missed it.) Worker first has some obvious drawbacks: you slow your growth and, if there's a shortage of workable tiles and/or techs to...
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    Screenshot tutorial?

    I would like to post a game with screenshots, but I don't know how. I mean, I totally don't know how -- I don't know how to take screenshots, nor how to post them either. Is there a tutorial or walkthrough somewhere that shows how to do this? Waldo
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    Tips for using Great People?

    Minor tips: -- Getting a Great Engineer at the right time can help you bulb Machinery. That's potentially very useful if you're going to war, since it unlocks Crossbows and puts you one step away from Maces. If you're at rough tech parity, beelining Macemen usually means one dead neighbor...
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    Minimum cities for a colony?

    I'm about to conquer a large island with two barbarian cities on it. It's far from my home continent, though, so upkeep costs will be high. Question: how many cities abroad are required to form a colony? Is it three? Or can I do it with just two? It makes a difference; if three are...
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