Recent content by Wichtel

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    Rome

    I think Rome could be even better if we focus it even more on being a tall/wide hybrid. I propose to take the production bonus away from the Forum and integrate it into the UA. New UA: All Roads lead to Rome 25% Production towards buildings that already exist in the Capital. Your Capital gains...
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    Policies: BNW Adaptation

    Can we give missionaries the ability to build a monestary with a policy?
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    Policies: BNW Adaptation

    Is it possible to create a policy that gives us another set of belifes? Basically duplicating Reformation? If that is possible we could create a new belief that gives you the "choice" between identical beliefs that grant the ability to buy a monestary with faith.
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    building notes, weaker ones

    You are right that the forge is unnecessary as it is. And it might be a good move to get rid of unnecessary buildings. But I think the normal game has a good balance about how many buildings there are. If you are playing tall building a unit feels like a sacrifice because you would rather build...
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    Leaders: BNW Adaptation

    If we want to go with a unique building the courthouse might be a good idea. The lex romana is the basis for the western judicial system and was still in effect centuries after Rome's fall. We make it build able everywhere and give it an additional effect so its useful. Rome should not just...
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    building notes, weaker ones

    Why are we trying to get rid of buildings? Do you think there are to many? Because its really hard right now to build everything until you have factories or are able to just buy everything. I don't think we should make it easier and making everything more expensive will make building stuff less...
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    Leaders: BNW Adaptation

    A unique building would be nice and I am no fan of the liburna either but that is not the point I am trying to make. The Romans offer an opportunity for a unique play style if we can make it work with just their ability I do not mind the liburna. The tall Rome wide empire will make Rome a unique...
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    Culture

    How did they do the bonus believe Byzantium gets?
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    Leaders: BNW Adaptation

    About America: I like the new American ability and if it is linked to happiness it will make culture/tourism a lot more interesting. The mechanic might even be too good. It makes tourism more engaging and active, it counter acts the crippling happiness penalties while keeping the mechanic...
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    Policy Discussion: Piety

    Well there was a period in time when lots of religious cults were existing peacfully with each other (in europe), before the big monotheistic established a monopolys. There is a secularism policy in the rationality tree. I always get Theocarcy last thats why it is strange to me. We could just...
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    Communitas map script

    Thats how I got here :)
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    Policy Discussion: Piety

    If we just want to tweak the tree a bit we should consider turning Orginazied Religioninto the opener and move the ceaper buildings into its place. If you want to get a religon you will get Pottery first and build a shrine as soon as possible. Even if you skip a scout and build a monument first...
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    Policy Discussion: Liberty

    There are two things I really dislike about the tradition/liberty policies. I hope it is ok I post this here. The first is that the pyramids are tied to liberty and all the useful plocies for egypt as a wonder building civ are in tradition. Furthermore if you get faster workers and a free...
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    Hippus+ Brainstorming

    I think it should double/triple the "You traded with our worst enemy" diplomacy penalty and if you think one special resource is too powerful, take a palace mana away. But I think the problem is more on the receiving end, this would be a way to really help someone in a war, its like giving...
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    Hippus+ Brainstorming

    What if you give the Hippus a unique Resource "Mercenary Contract" which enables the one buying to build mercs. The only Problem would be to get the AI to understand what's going on so they would pay a reasonable price.
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