Recent content by Zechnophobe

  1. Z

    Quick Modding Questions Thread

    A few quick questions, mostly just feeling out feasibility of a few things while I start to learn how to mod: 1. I want to make a trade route generate power 2. My mod had a problem while creating a new game. Which logs should I be looking at? 3. I want to implement a civ 5 esque system where I...
  2. Z

    SGOTM 14 - Team Roadkill

    Okay, well, like I said, I cannot play today at all, so If Habitus can get in a turn set tonight, I'll pick it up tomorrow.
  3. Z

    SGOTM 14 - Team Roadkill

    Holy smokes, okay, read through it all. I'll likely get a better feel for it after downloading a save, since I haven't seen the game board since thousands of years ago! Looks like we are right into the Cuirasser age, which is great. I often fight combats then. Interesting ramp up from HA's...
  4. Z

    SGOTM 14 - Team Roadkill

    So, funny story. My computer broke a few weeks ago, and was in the shop for about 2 weeks. After I got it back, I'd been out of the loop so much I completely forgot I was doing this with you guys! Holy cripes! If you still need someone to play some turns, I can do it. I'm still reading...
  5. Z

    SGOTM 14 - Team Roadkill

    Phantasic! Okay, so we are in the NE, we have all 3 metals, and there's no tundra nearby, and we have a good bead on the Pyramids. This is clearly a great starting area to make up for the opposition we are going to be facing down. The fact we are the largest may simply mean that everyone else...
  6. Z

    SGOTM 14 - Team Roadkill

    cheers, let's do it!
  7. Z

    SGOTM 14 - Team Roadkill

    That is a lot of dang good land. Without Horses or BW, and with such good land, it seems like a construction rush is kinda unnecessary. I think we could peacefully expand to a half dozen or so cities pretty quick with what we have here. Deer-Gems looks like a pretty darn safe area to expand...
  8. Z

    SGOTM 14 - Team Roadkill

    Oh lord, that stone city looks amazing now. Let's go for it, and pump out dem pyramids. It'll transition into a great city once it gets a bit of culture. Let's dissect ragnar and asoka as much as we can. What is their current happiness modifier towards us, and how does that translate into an...
  9. Z

    SGOTM 14 - Team Roadkill

    Screenshots would be great to keep us in the loop. I'm getting a bit less hectic at work now, (yay!). Hopefully it'll stay this way.
  10. Z

    SGOTM 14 - Team Roadkill

    Oh its there, just like you say, if you hunt for it correctly. But don't get two focused on it ;).
  11. Z

    SGOTM 14 - Team Roadkill

    I've become absurdly busy at work, and will remain that way for a few days. Someone else take the next leg! (I haven't redownloaded save yet, so it is still there).
  12. Z

    SGOTM 14 - Team Roadkill

    If you want me to, I can re-download the save, and can continue for the next few turns, until the pasture is up. I don't want to be the only one having fun though :).
  13. Z

    SGOTM 14 - Team Roadkill

    How long will Habitus' playset last (turns) and when should he play it? Have we considered enough options to just say 'do it' now?
  14. Z

    SGOTM 14 - Team Roadkill

    I don't really think that we can get both TGL and Pyramids. Having to build a second city to get TGL up requires some major chopping, or the odds are very good that you will not win that race. I'm actually thinking that the Mids will be better in the long run here. +3 science per city by...
  15. Z

    SGOTM 14 - Team Roadkill

    You... are clearly a bad person. My legs are fragile, I tell you, Fragile! Of Habitus' Three options, I do like the first the best. City is 6 turns later then second option, but we have second worker and archer. The idea then is to whip out a second settler for the NE stone site right? And...
Top Bottom