SGOTM 14 - Team Roadkill

I was 100% aware that you knew that, so it is always fun to pull someones leg a little ;)

You... are clearly a bad person. My legs are fragile, I tell you, Fragile!

Of Habitus' Three options, I do like the first the best. City is 6 turns later then second option, but we have second worker and archer. The idea then is to whip out a second settler for the NE stone site right? And then build pyramids (Rough approximation).

I'm a little hung up on the mids, even more so given the current political climate... or lack thereof. We'll need some strong economic advantage in isolation, and representation certainly fits nicely.
 
Where it settles and what we do after is best left until we have more info. Even the 1st settlers place could change with scouting :)
 
Of Habitus' Three options, I do like the first the best. City is 6 turns later then second option, but we have second worker and archer. The idea then is to whip out a second settler for the NE stone site right? And then build pyramids (Rough approximation).

I'm a little hung up on the mids, even more so given the current political climate... or lack thereof. We'll need some strong economic advantage in isolation, and representation certainly fits nicely.

Exactly the same feelings here, from first to last line! :)

If it will be possible to realize this plan (and no better alternatives will show up while scouting up some more) I would definitely welcome it.

Ah... forgot to mention: in association with the Great Library, even better! :D

- yatta.
 
If we want a strong economic advantage then one of our first cities should be on the stone and try for the great lighthouse with that city. Workboat, lighthouse and the TGL and maybe some chops. We would have to fit in sailing at some point then. It will also gives us a headstart on the pyramids with stone in place quickly but then we need more scouting around the stone although the extra hammer from the stone, the seafood, oasis and plains hill are already enough good tiles to make it work.
 
If we want a strong economic advantage then one of our first cities should be on the stone and try for the great lighthouse with that city. Workboat, lighthouse and the TGL and maybe some chops. We would have to fit in sailing at some point then. It will also gives us a headstart on the pyramids with stone in place quickly but then we need more scouting around the stone although the extra hammer from the stone, the seafood, oasis and plains hill are already enough good tiles to make it work.

I don't really think that we can get both TGL and Pyramids. Having to build a second city to get TGL up requires some major chopping, or the odds are very good that you will not win that race.

I'm actually thinking that the Mids will be better in the long run here. +3 science per city by itself (one specialist) is about as good as the great lighthouse, and the 25 turn later Engineer Is stronger I think than a great merchant.
With habitus' first build order, we could put it in after BW, and have it ready about the time the second settler finishes. so, Mining-BW-Masonry-Wheel-Pottery

Wheel finishes slightly after masonry, and we plop down two roads over three turns to get the newly built quarry connected to the capital. A little chopping, and they'll be done in no time.
I guess this means the goal for the Warrior is to get him to scout and end up fogbusting near the second city site, since it's less defended via fog.
I think the much safer route is to quick build two settlers, and then get masonry about the end of that point, for the pyramids.
 
My Plan replacing Worker 2 with a Settler, Archer with a Warrior, going for Stone city first The Wheel + Masonry

Worker 1 (56/100), City (0/22), Mining (19/78)
Worker 1 (60/100), City (0/22), Mining (30/78)
Settler 1 (4/100), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Settler 1 (8/100), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Settler 1 (12/100), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Settler 1 (16/100), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Settler 1 (22/100), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, The Wheel (20/93)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, The Wheel (32/93)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), The Wheel (44/93)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), The Wheel (56/93)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), The Wheel (68/93)
Settler 1 (31/100), City (3/24), Worker 1 - Cows Pasture (4/4), The Wheel (80/93)
Settler 1 (40/100), City (3/24), Worker 1 moves to Corn, The Wheel (92/93)
Settler 1 (49/100), City (3/24), Worker 1 - Corn Farm (1/5), The Wheel (104/93)
Settler 1 (58/100), City (3/24), Worker 1 - Corn Farm (2/5), Masonry (25/124)
Settler 1 (67/100), City (3/24), Worker 1 - Corn Farm (3/5), Masonry (39/124)
Settler 1 (76/100), City (3/24), Worker 1 - Corn Farm (4/5), Masonry (53/124)
Settler 1 (85/100), City (3/24), Worker 1 - Corn Farm (5/5), Masonry (67/124)
Settler 1 (94/100), City (3/24), Worker 1 - moves to road, Masonry (81/124)
Settler 1 (105/100), City (3/24), Worker 1 - moves to road, Masonry (95/124)
Warrior 1 (10/15), City (11/24), Worker 1 - roads 1NE of city (1/2), Masonry (109/124)
Warrior 1 (11/15), City (19/24), Worker 1 - roads 1NE of city (2/2), Masonry (123/124)
Warrior 1 (12/15), City (27/24), Worker 1 - moves to road, Masonry (137/124)
Warrior 1 (16/15), City (12/26), Worker 1 - roads 2NE of city (1/3), 13 :science: overflow

My Plan replacing Worker 2 with a Settler, Archer with a Warrior, going for Stone city first Masonry + The Wheel

Worker 1 (56/100), City (0/22), Mining (19/78)
Worker 1 (60/100), City (0/22), Mining (30/78)
Settler 1 (4/100), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Settler 1 (8/100), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Settler 1 (12/100), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Settler 1 (16/100), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Settler 1 (22/100), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, Masonry (22/124)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, Masonry (36/124)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), Masonry (50/124)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), Masonry (64/124)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), Masonry (78/124)
Settler 1 (31/100), City (3/24), Worker 1 - Cows Pasture (4/4), Masonry (92/124)
Settler 1 (40/100), City (3/24), Worker 1 moves to Corn, Masonry (106/124)
Settler 1 (49/100), City (3/24), Worker 1 - Corn Farm (1/5), Masonry (120/124)
Settler 1 (58/100), City (3/24), Worker 1 - Corn Farm (2/5), Masonry (128/124)
Settler 1 (67/100), City (3/24), Worker 1 - Corn Farm (3/5), The Wheel (16/93)
Settler 1 (76/100), City (3/24), Worker 1 - Corn Farm (4/5), The Wheel (28/93)
Settler 1 (85/100), City (3/24), Worker 1 - Corn Farm (5/5), The Wheel (40/93)
Settler 1 (94/100), City (3/24), Worker 1 - moves to Plains Hill, The Wheel (52/93)
Settler 1 (105/100), City (3/24), Worker 1 - mines Plains Hill (1/4), The Wheel (64/93)
Warrior 1 (10/15), City (11/24), Worker 1 - mines Plains Hill (2/4), The Wheel (76/93)
Warrior 1 (11/15), City (19/24), Worker 1 - mines Plains Hill (3/4), The Wheel (88/93)
Warrior 1 (12/15), City (27/24), Worker 1 - mines Plains Hill (4/4), The Wheel (100/93)
Warrior 1 (16/15), City (12/26), Worker 1 - moves to 2nd city, 7 :science: overflow


For comparison, without the extra worker I didn't think BW was worth it so choose Masonry + The Wheel. If anyone can think of other techs to try with a faster settler I'll do a quick plan for those as well :)


Both end up at pop 3 after the warrior is completed, straight to another settler/worker could work as both have atleast Corn/Sheep/Cows improved :)

*edit*

Just worked out the 2nd city gets settled 5 turns earlier if stone and only 4 turns earlier if use these to settle in one of the A locations.

Pros

2-3 Extra Forests (only 2 need chopping for the settler but my plan chops 3 to speed up the archer/settler thats built next before heading to improve city 2)
City 4-5 Turns earlier

Cons

1 Less Worker
1 Less Pop
Warrior instead of archer for defense
 
My Plan with Warriors instead of Archer so only growing to Pop 3

Worker 1 (56/60), City (0/22), Mining (19/78)
Worker 1 (60/60), City (0/22), Mining (30/78)
Worker 2 (4/60), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Worker 2 (8/60), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Worker 2 (12/60), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Worker 2 (16/60), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Worker 2 (22/60), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, Bronzeworking (22/187)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, Bronzeworking (36/187)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), Bronzeworking (50/187)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), Bronzeworking (64/187)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), Bronzeworking (78/187)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), Bronzeworking (92/187)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, Bronzeworking (106/187)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), Bronzeworking (120/187)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Bronzeworking (134/187)
Worker 2 (67/60), City (3/24), Worker 1 - Corn Farm (3/5), Bronzeworking (148/187)
Warrior 1 (13/15), City (11/24), Worker 1 + 2 - Corn Farm (5/5), Bronzeworking (162/187)
Warrior 1 (14/15), City (19/24), Worker 1 + 2 move to chop, Bronzeworking (176/187)
Warrior 1 (15/15), City (27/24), Worker 1 + 2 move to chop, Bronzeworking (190/187)
Settler 1 (13/100), City (3/26), Worker 1 + 2 - chop 1N of city (2/3), Overflow 3
Settler 1 (46/100), City (3/26), Worker 1 + 2 - chop (3/3) + (moving)
Settler 1 (59/100), City (3/26), Worker 1 + 2 - chop 2N1E of city (1/3) + (moving)
Settler 1 (92/100), City (3/26), Worker 1 + 2 - chop 2N1E of city (3/3)
Settler 1 (105/100), City (3/26), Worker 1 + 2 - move to chop


Only 3 Pop, but still have 2 workers. Still chop to free up route for settler, the last move is both going to plains hill 1NW of city both chop as settler moves of sheep, 1 finishs chop while 2nd moves with first to 2nd city. One that stops can help chop out another settler and move with it to improve it.

Less barbs defense but if we're on an island and our first warrior survives we should be fine with spawn busting warriors.
 
^___ cross posting with the above last Habitus post, which I didn't read yet

---

on 'mids alternatives

I like Habitus plan 1, with the wheel before masonry, since it allows to start connecting cities for stone (the 'mids would be built in capital right?) and trade route.

So: the wheel >> masonry >> bronze working >> pottery/writing

I would build a worker as first build in stone city. Then maybe workboats(?).

Now, I know I might sound redundant, however, just to understand better myself... :)


on the western city (partly related to previous point)

Let's say we do the 'mids thing, we already have (Stone city) a coastal city to build up workboats to explore, and later, since we are philo, likely isolated, and have the 'mids, we might wish to have a (temporary at least) GP farm with lots of specialists allowed by access to fresh water and plenty of food available right?

Well, this is what I like about site "A" I showed! The city could work 3 strong food tiles when needed to run bunches of scientists, and switch to a production site working mines when not needed, maybe also dropping 1 or 2 food to other overlapping cities.

As I already said, I'm fine with settling 2S from "A" if this is what the team decides, and I can also accept the idea that, also if I don't get why, it is the most remunerative choice for our first settled city in the western area; but sincerely, I'd like to understand better the reasons why giving up the advantages of the option I proposed is worth it: I mean, what am I missing about this 2S from "A" spot?

However, anyways, we still didn't settle the second city yet, and still we didn't decide yet if the 'mids are the thing we chase right next, so it is of course too soon to say anything definitive on the placement of our western city.

I mostly just wished to share (once again) my personal thoughts on this map, and wished to understand better what I'm missing here. :)

- yatta
 
Well I've just realised, the 2nd worker can't get to the corn to help improve in a single turn due to the forest on the tile the settler started on. So most of my plans are a turn out now. I'll have to check what effect it has (i know it will be 2 less :food: 3 more :hammers: on 1 turn)

*edit*

Worst thing is even if there wasn't a forest it couldn't as its 2 moves away lol. This is one of reason i like test games, harder to mess up calcs if I can play it out to make sure :p

I'll get all the plans updated later with how it effects the growth/production, i have a feeling that Archer/Warrior will no longer sync so well with pop growth :(
 
How long will Habitus' playset last (turns) and when should he play it?

Have we considered enough options to just say 'do it' now?
 
We basically have to decide from warrior spawn busting or archer barb defense. Up until the pasture on sheep is finished with mining as next tech is common theme so i can play up to there now and we get abit more scouting info to decide anything more. I also need to redo the worker turns as I can put the settler in for a turn to straighten out the plan somewhat (pre worker finishing so we still get same overflow in to warrior/archer) we lose 2 overflow from settler but that's not too bad.

If someone else plays till pasture is done I can do the whole plan as then only around 20 turns. Just put another worker in queue and move worker to pasture and build it. Scout with warrior, very easy set for anyone
 
O for anyone not used to playing against teams I made IU 60 a team game. If immortal is too hard for you still read all the games. Notice that tech trading + warring is harder with teams, something for us to consider for our VC.

O in our game, I have a habit of lossing my scouting warrior at sub 20% odds so I'll say sorry now :p
 
If someone else plays till pasture is done I can do the whole plan as then only around 20 turns. Just put another worker in queue and move worker to pasture and build it. Scout with warrior, very easy set for anyone

Whatever exact plan (on next workers/settlers/warriors/archers queue) we will chose, I agree with this solution.

Let Zech play up to the pasture finish, to give some more importance to his turnset, and update us with few more screen shots about the extra scouting in those turns.

Then, with the pasture is ready, Habitus could go next and finish up the plan, micromanaging the way he's calculating for us being the best.

I guess the next tech is mining, no matter what our definitive plan will be.

- yatta.
 
If you want me to, I can re-download the save, and can continue for the next few turns, until the pasture is up. I don't want to be the only one having fun though :).
 
Play it till pasture is finished, I have as much fun with discussions as playing (always love new ideas and ways of playing :) )

My Plan with Warriors (spawn busting for barbs)

Worker 1 (56/60), City (0/22), Mining (19/78)
Worker 1 (60/60), City (0/22), Mining (30/78)
Worker 2 (4/60), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Worker 2 (8/60), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Worker 2 (12/60), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Worker 2 (16/60), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Worker 2 (22/60), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, Bronzeworking (22/187)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, Bronzeworking (36/187)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), Bronzeworking (50/187)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), Bronzeworking (64/187)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), Bronzeworking (78/187)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), Bronzeworking (92/187)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, Bronzeworking (106/187)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), Bronzeworking (120/187)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Bronzeworking (134/187)
Worker 2 (67/60), City (3/24), Worker 1 - Corn Farm (3/5), Bronzeworking (148/187)
Warrior 1 (16/15), City (9/24), Wrk 1 - Corn Farm (4/5) Wrk 2 move to Plains Hill, Bronzeworking (162/187)
Warrior 2 (2/15), City (17/24), Wrk 1 - Corn Farm (5/5) Wrk 2 move on to Plains Hill, Bronzeworking (176/187)
Warrior 2 (3/15), City (25/24), Wrk 1 move to chop Wrk 2 - Plains Hill Mine (1/4), Bronzeworking (190/187)
Warrior 2 (7/15), City (10/26), Wrk 1 move to chop Wrk 2 - Plains Hill Mine (2/4), Overflow 3
Warrior 2 (11/15), City (19/26), Wrk 1 - chop 1N of city (1/3) Wrk 2 - Plains Hill Mine (3/4)
Warrior 2 (15/15), City (28/26), Wrk 1 - chop 1N of city (2/3) Wrk 2 - Plains Hill Mine (4/4)
Settler 1 (35/100), City (2/28), Wrk 1 - chop 1N of city (3/3) Wrk 2 move to chop
Settler 1 (50/100), City (2/28), Wrk 1 move to chop Wrk 2 chop 1E of city (1/3)
Settler 1 (65/100), City (2/28), Wrk 1 - chop 2N1E of city (1/3) Wrk 2 chop 1E of city (2/3)
Settler 1 (100/100), City (2/28), Wrk 1 - chop 2N1E of city (2/3) Wrk 2 chop 1E of city (3/3)

Two warriors are used to spawn bust



My Plan with Archer

Worker 1 (56/60), City (0/22), Mining (19/78)
Worker 1 (60/60), City (0/22), Mining (30/78)
Worker 2 (4/60), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Worker 2 (8/60), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Worker 2 (12/60), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Worker 2 (16/60), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Worker 2 (22/60), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Archer 1 (1/25), City (5/22), Worker 1 moves to Cows, Bronzeworking (22/187)
Archer 1 (2/25), City (10/22), Worker 1 moves to Cows, Bronzeworking (36/187)
Archer 1 (3/25), City (15/22), Worker 1 - Cows Pasture (1/4), Bronzeworking (50/187)
Archer 1 (4/25), City (20/22), Worker 1 - Cows Pasture (2/4), Bronzeworking (64/187)
Archer 1 (5/25), City (25/22), Worker 1 - Cows Pasture (3/4), Bronzeworking (78/187)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), Bronzeworking (92/187)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, Bronzeworking (106/187)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), Bronzeworking (120/187)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Bronzeworking (134/187)
Settler 1 (9/100), City (3/24), Worker 1 - Corn Farm (3/5), Bronzeworking (148/187)
Worker 2 (67/60), City (3/24), Wrk 1 - Corn Farm (4/5) Wrk 2 move to Plains Hill, Bronzeworking (162/187)
Archer 1 (13/25), City (11/24), Wrk 1 - Corn Farm (5/5) Wrk 2 move on to Plains Hill, Bronzeworking (176/187)
Archer 1 (14/25), City (19/24), Wrk 1 move to chop Wrk 2 - Plains Hill Mine (1/4), Bronzeworking (190/187)
Archer 1 (15/25), City (27/26), Wrk 1 - chop 1E of city (1/3) Wrk 2 - Plains Hill Mine (2/4), Overflow 3
Archer 1 (19/25), City (10/26), Wrk 1 - chop 1E of city (2/3) Wrk 2 - Plains Hill Mine (3/4)
Archer 1 (43/25), City (19/26), Wrk 1 - chop 1E of city (3/3) Wrk 2 - Plains Hill Mine (4/4)
Warrior 1 (22/15), City (28/26), Wrk 1 + Wrk 2 move to chop
Settler 1 (33/100), City (2/28), Wrk 1 + Wrk 2 chop 1N of city (2/3)
Settler 1 (66/100), City (2/28), Wrk 1 move to chop Wrk 2 chop 1N of city (3/3)
Settler 1 (81/100), City (2/28), Wrk 1 - chop 2N1E of city (1/3) Wrk 2 move to chop
Settler 1 (116/100), City (2/28), Wrk 1 + Wrk 2 chop 2N1E of city (3/3)

1 Turn later on 1st Settler


*edit*

Neither revolt into slavery, but after first settler either can and whip a 2nd settler in 4T (1 revolt, 2 turns to get in to 2 Pop whip range, then whip on 4th turn).


*edit 2*

Sorted out the plans as made an error
 
If you want me to, I can re-download the save, and can continue for the next few turns, until the pasture is up. I don't want to be the only one having fun though :).
No worries. :)
The game doesn't last like 50 turns, we all will get our time to play.
You only played 14 turns so far, and the pasture needs another 7 turns, so it fits perfectly (21 turns) the planned below 25 turns turnset.

My Plan replacing Worker 2 with a Settler, Archer with a Warrior, going for Stone city first The Wheel + Masonry

Worker 1 (56/100), City (0/22), Mining (19/78)
Worker 1 (60/100), City (0/22), Mining (30/78)
Settler 1 (4/100), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Settler 1 (8/100), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Settler 1 (12/100), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Settler 1 (16/100), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Settler 1 (22/100), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
I would move the warrior scouting towards east now in those turns, I mean go back to stone area, revealing a bit the map north from the capital.
Here Habitus turnset starts I guess. Remember (Zech) to take screen shots and update us!:)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, The Wheel (20/93)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, The Wheel (32/93)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), The Wheel (44/93)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), The Wheel (56/93)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), The Wheel (68/93)
Settler 1 (31/100), City (3/24), Worker 1 - Cows Pasture (4/4), The Wheel (80/93)
Settler 1 (40/100), City (3/24), Worker 1 moves to Corn, The Wheel (92/93)
Settler 1 (49/100), City (3/24), Worker 1 - Corn Farm (1/5), The Wheel (104/93)
Settler 1 (58/100), City (3/24), Worker 1 - Corn Farm (2/5), Masonry (25/124)
Settler 1 (67/100), City (3/24), Worker 1 - Corn Farm (3/5), Masonry (39/124)
Settler 1 (76/100), City (3/24), Worker 1 - Corn Farm (4/5), Masonry (53/124)
Settler 1 (85/100), City (3/24), Worker 1 - Corn Farm (5/5), Masonry (67/124)
Settler 1 (94/100), City (3/24), Worker 1 - moves to road, Masonry (81/124)
Settler 1 (105/100), City (3/24), Worker 1 - moves to road, Masonry (95/124)
Warrior 1 (10/15), City (11/24), Worker 1 - roads 1NE of city (1/2), Masonry (109/124)
Warrior 1 (11/15), City (19/24), Worker 1 - roads 1NE of city (2/2), Masonry (123/124)
Warrior 1 (12/15), City (27/24), Worker 1 - moves to road, Masonry (137/124)
Warrior 1 (16/15), City (12/26), Worker 1 - roads 2NE of city (1/3), 13 :science: overflow
This still the plan I like the most.
This takes another 18 turns Habitus might play.

- yatta.
 
If we play till pasture is done with a worker in queue we can't do that plan as it needs settler instead. So if we want to consider that we can't play anymore turns till we decide exactly which plan we like best. Well we can play two more turns until worker is finished.
 
If we play till pasture is done with a worker in queue we can't do that plan as it needs settler instead. So if we want to consider that we can't play anymore turns till we decide exactly which plan we like best. Well we can play two more turns until worker is finished.
yeah... this is what I meant:
- We already decided to research mining next
- We already decided to pasture as first worker task
- We must decide what to produce in capital next (worker, settler, warrior, or archer).

Once decided, whatever we decide, Zech can play up to when the pasture is completed, and you can take the game from there and finish up with the plan.

So, I expressed my preference, and now I'm waiting to ear the other member of the team choice, to take this third decision and allow Zech to end up its turnset. :)

- yatta
 
My Plan with Warriors (spawn busting for barbs), The Wheel + Masonry over BW

Worker 1 (56/60), City (0/22), Mining (19/78)
Worker 1 (60/60), City (0/22), Mining (30/78)
Worker 2 (4/60), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Worker 2 (8/60), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Worker 2 (12/60), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Worker 2 (16/60), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Worker 2 (22/60), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, The Wheel (20/93)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, The Wheel (32/93)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), The Wheel (44/93)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), The Wheel (56/93)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), The Wheel (68/93)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), The Wheel (80/93)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, The Wheel (92/93)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), The Wheel (104/93)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Masonry (25/124)
Worker 2 (67/60), City (3/24), Worker 1 - Corn Farm (3/5), Masonry (39/124)
Warrior 1 (16/15), City (9/24), Wrk 1 - Corn Farm (4/5), Masonry (53/124)
Warrior 2 (2/15), City (17/24), Wrk 1 - Corn Farm (5/5) Wrk 2 move to road, Masonry (67/124)
Warrior 2 (3/15), City (25/24), Wrk 1 move to road Wrk 2 - road 1NW (1/2), Masonry (81/124)
Warrior 2 (7/15), City (10/26), Wrk 1 - road 1NE of city (1/2) Wrk 2 - road 1NW (2/2), Masonry (95/124)
Warrior 2 (11/15), City (19/26), Wrk 1 - road 1NE of city (2/2) Wrk 2 move to road, Masonry (109/124)
Warrior 2 (15/15), City (28/26), Wrk 1 move to road Wrk 2 - road 2W (1/2), Masonry (123/124)
Settler 1 (15/100), City (2/28), Wrk 1 - road 2NE of city (1/3) Wrk 2 - road 2W (2/2), Masonry (137/124)
Settler 1 (30/100), City (2/28), Wrk 1 - road 2NE of city (2/3) Wrk 2 move to road, 13:science: overflow
Settler 1 (45/100), City (2/28), Wrk 1 - road 2NE of city (3/3) Wrk 2 - road 3W of city (1/2)
Settler 1 (60/100), City (2/28), Wrk 1 move to road Wrk 2 - road 3W of city (2/2)
Settler 1 (75/100), City (2/28), Wrk 1 + 2 move to road
Settler 1 (90/100), City (2/28), Wrk 1 + Wrk 2 - road 2W1S of city (2/2)
Settler 1 (105/100), City (2/28), Wrk 1 + Wrk 2 move to stone city site




My Plan with Archer, The Wheel + Masonry over BW

Worker 1 (56/60), City (0/22), Mining (19/78)
Worker 1 (60/60), City (0/22), Mining (30/78)
Worker 2 (4/60), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Worker 2 (8/60), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Worker 2 (12/60), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Worker 2 (16/60), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Worker 2 (22/60), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Archer 1 (1/25), City (5/22), Worker 1 moves to Cows, The Wheel (20/93)
Archer 1 (2/25), City (10/22), Worker 1 moves to Cows, The Wheel (32/93)
Archer 1 (3/25), City (15/22), Worker 1 - Cows Pasture (1/4), The Wheel (44/93)
Archer 1 (4/25), City (20/22), Worker 1 - Cows Pasture (2/4), The Wheel (56/93)
Archer 1 (5/25), City (25/22), Worker 1 - Cows Pasture (3/4), The Wheel (68/93)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), The Wheel (80/93)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, The Wheel (92/93)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), The Wheel (104/93)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Masonry (25/124)
Settler 1 (9/100), City (3/24), Worker 1 - Corn Farm (3/5), Masonry (39/124)
Worker 2 (67/60), City (3/24), Wrk 1 - Corn Farm (4/5) Wrk 2 move to Plains Hill, Masonry (53/124)
Archer 1 (13/25), City (11/24), Wrk 1 - Corn Farm (5/5) Wrk 2 move on to Plains Hill, Masonry (67/124)
Archer 1 (14/25), City (19/24), Wrk 1 move to road Wrk 2 - Plains Hill Mine (1/4), Masonry (81/124)
Archer 1 (15/25), City (27/26), Wrk 1 - road 1NE of city (1/2) Wrk 2 - Plains Hill Mine (2/4), Masonry (95/124)
Archer 1 (19/25), City (10/26), Wrk 1 - road 1NE of city (2/2) Wrk 2 - Plains Hill Mine (3/4), Masonry (109/124)
Archer 1 (23/25), City (19/26), Wrk 1 move to road Wrk 2 - Plains Hill Mine (4/4), Masonry (123/124)
Archer 1 (27/25), City (28/26), WWrk 1 - road 2NE of city (1/3) Wrk 2 move to road, Masonry (137/124)
Settler 1 (26/100), City (2/28), Wrk 1 - road 2NE of city (2/3) Wrk 2 move to road, 13:science: overflow
Settler 1 (41/100), City (2/28), Wrk 1 - road 2NE of city (3/3) Wrk 2 - road 1NW of city (1/2)
Settler 1 (56/100), City (2/28), Wrk 1 move to road Wrk 2 - road 1NW of city (2/2)
Settler 1 (71/100), City (2/28), Wrk 1 + 2 move to road
Settler 1 (86/100), City (2/28), Wrk 1 + Wrk 2 - road 3W of city (2/2)
Settler 1 (101/100), City (2/28), Wrk 1 + Wrk 2 move to stone city site



These are plans we can follow if we change out mind after completing the pasture and placing a worker in queue.

*edit*

Fixed Plans, below is a plan for 3 pop with warrior

Worker 1 (56/60), City (0/22), Mining (19/78)
Worker 1 (60/60), City (0/22), Mining (30/78)
Worker 2 (4/60), City (0/22), Worker 1 moves to Sheep, Mining (41/78)
Worker 2 (8/60), City (0/22), Worker 1 - Sheep Pasture (1/4), Mining (52/78)
Worker 2 (12/60), City (0/22), Worker 1 - Sheep Pasture (2/4), Mining (63/78)
Worker 2 (16/60), City (0/22), Worker 1 - Sheep Pasture (3/4), Mining (74/78)
Worker 2 (22/60), City (0/22), Worker 1 - Sheep Pasture (4/4), Mining (86/78)
Warrior 1 (1/15), City (5/22), Worker 1 moves to Cows, The Wheel (20/93)
Warrior 1 (2/15), City (10/22), Worker 1 moves to Cows, The Wheel (32/93)
Warrior 1 (3/15), City (15/22), Worker 1 - Cows Pasture (1/4), The Wheel (44/93)
Warrior 1 (4/15), City (20/22), Worker 1 - Cows Pasture (2/4), The Wheel (56/93)
Warrior 1 (5/15), City (25/22), Worker 1 - Cows Pasture (3/4), The Wheel (68/93)
Worker 2 (31/60), City (3/24), Worker 1 - Cows Pasture (4/4), The Wheel (80/93)
Worker 2 (40/60), City (3/24), Worker 1 moves to Corn, The Wheel (92/93)
Worker 2 (49/60), City (3/24), Worker 1 - Corn Farm (1/5), The Wheel (104/93)
Worker 2 (58/60), City (3/24), Worker 1 - Corn Farm (2/5), Masonry (25/124)
Settler 1 (9/100), City (3/24), Worker 1 - Corn Farm (3/5), Masonry (39/124)
Worker 2 (67/60), City (3/24), Wrk 1 - Corn Farm (4/5) Wrk 2 move to Plains Hill, Masonry (53/124)
Warrior 1 (13/15), City (11/24), Wrk 1 - Corn Farm (5/5) Wrk 2 move on to Plains Hill, Masonry (67/124)
Warrior 1 (14/15), City (19/24), Wrk 1 move to road Wrk 2 - Plains Hill Mine (1/4), Masonry (81/124)
Warrior 1 (15/15), City (27/24), Wrk 1 - road 1NE of city (1/2) Wrk 2 - Plains Hill Mine (2/4), Masonry (95/124)
Settler 1 (22/100), City (3/26), Wrk 1 - road 1NE of city (2/2) Wrk 2 - Plains Hill Mine (3/4), Masonry (109/124)
Settler 1 (35/100), City (3/26), Wrk 1 move to road Wrk 2 - Plains Hill Mine (4/4), Masonry (123/124)
Settler 1 (48/100), City (3/26), Wrk 1 - road 2NE of city (1/3) Wrk 2 move to road, Masonry (137/124)
Settler 1 (61/100), City (3/26), Wrk 1 - road 2NE of city (2/3) Wrk 2 move to road, 13:science: overflow
Settler 1 (74/100), City (3/26), Wrk 1 - road 2NE of city (3/3) Wrk 2 - road 1NW of city (1/2)
Settler 1 (87/100), City (3/26), Wrk 1 move to road Wrk 2 - road 1NW of city (2/2)
Settler 1 (100/100), City (3/26), Wrk 1 + Wrk 2 move to stone city site
 
I am fine with playing till the pasture is up. The only thing I am wondering about it why the sheep first and not the cow? Cow gives 3food and 3 hammers and sheep only 5 food and 1 coin. Do we want the coin more then the hammers? Or is in this case the food more important for growing? It sounds like a noobie question I guess but production will be a bit faster of the warriors/archers with the cow. It is also one turn shorter to get to the corn from the cows. But I guess it is all about the growth and the extra coins right? Just some random thoughts. My test game is on epic though, so I can't test it. Normal speed needs some getting used to again.
 
Top Bottom