Recent content by Zefyrinus

  1. Zefyrinus

    Interesting Screenshots

    Here's another interesting screenshot, or rather a story. The mostly baby blue continent to the northeast of this view is where I started. I discovered the continent on the view here early on, because I had the Great Lighthouse. No other continents could be reached from here without the GL or...
  2. Zefyrinus

    Interesting Screenshots

    I had started a new game after that, so "Play previous world" was of no use trying to get the seed number. I used to have CivAssist II, but it must've been on another computer that doesn't work anymore. I've attached a save file if anyone with CivAssist want to check it, but I'm not sure if...
  3. Zefyrinus

    Interesting Screenshots

    It's very huge. I'm not sure how to get the seed number. I'll see if I can find a way to get it...
  4. Zefyrinus

    Interesting Screenshots

    I traded territory maps with another civ and was surprised to find out that their territory consists of North America, South America and Greenland! This is a randomly generated map!
  5. Zefyrinus

    Interesting Screenshots

    They didn't attack me though, but another AI. And there are no units with hidden nationality in this mod. Anyhow, here's something new: How do you expect me to walk across that lake??
  6. Zefyrinus

    Modding Q&A

    Another question, I hope someone can answer this. I made a small wonder called Spymaster's Quarters, which is the same thing as an Espionage Center. But I made it culture specific, so the graphics change depending on the player's culture group. Except I don't know what to do about the wonder...
  7. Zefyrinus

    [C3C] Strange AI behavior

    Alright. I put them in my Dropbox, I hope that's okay. https://www.dropbox.com/sh/xr7eqyonfk2xvdp/AACTb7_Q5oC6DJpateCx9He5a?dl=0 This contains examples of two civs, three improvements and two wonders.
  8. Zefyrinus

    [C3C] Strange AI behavior

    I checked what the settings are for the normal, unmodded game, and most civs have 3-4 build often boxes checked, the Byzantines have 5. Tried limiting this to just 2 anyway, and so far in my test run none of the AI's have built any improvements or wonder. They still haven't fully settled their...
  9. Zefyrinus

    Interesting Screenshots

    Ah, but in this case it was a galley or caravel, can't remember which. :confused:
  10. Zefyrinus

    [C3C] Strange AI behavior

    Oh? I remembered it being more than 5. I'll see if changing this helps...
  11. Zefyrinus

    Interesting Screenshots

    I was playing through this mod of mine in debug mode, and happened to destroy an AI's palace with a trebuchet! :mischief: I didn't remember to save the screenshot right away, so here is another screenshot from later on. You can see that the city contains no palace, but it has a star without dot...
  12. Zefyrinus

    Modding Q&A

    Tell me if I've gotten this right. If in a scenario you make settings for players to receive VP from wonders/techs/killing units/capturing cities/VP locations, but then start a game and uncheck the box for VP scoring, you will still get VP for wonders, techs, etc, just not for occupying VP...
  13. Zefyrinus

    [C3C] Strange AI behavior

    I checked, and no, none of the boxes for build never was checked. Each civ has between 2 and 5 build often boxes checked. The game I was playing through just ended, and here are the results. Assyria (destroyed), Qin (brown), Mycenae (yellow) and Normandy (gray) were the only AI civs that built...
  14. Zefyrinus

    [C3C] Strange AI behavior

    Some start out with one city, others start out with just a settler. But they all eventually expand to have dozens of cities. No. Or I'll double check just to make sure... But it doesn't explain that some civs start building late in the game, and only do units in the earlier stages.
  15. Zefyrinus

    [C3C] Strange AI behavior

    I'm working on this scenario with 11 AI players. The first time I played it through, only three of the AIs built any city improvements, while the other eight only units. I'm going through a second playthrough now, and this time only one of the AI players is constructing any improvements, and...
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