Recent content by zeofig

  1. Z

    Do you predominately play with the 4UC modmod?

    I think that if most people on the forum play 4UC then mainline VP is already considerably influenced by it. It's probably better to integrate them if possible.
  2. Z

    3.6 AI-only Game Statistics

    I do agree they should be balanced taking into account their personalities to an extent, yeah. Vern, your automation repo looks very nice. I'm not sure it will be easy for me to get running as I currently play civ5 through proton+flatpak, but I will eventually have a go.
  3. Z

    3.6 AI-only Game Statistics

    As I've said, I am not unhappy with the data, I just think it's insufficient to justify balancing decisions. You say it's robust, but I say it isn't. At least including separate data for flavours would make it so much more meaningful and interesting. I appreciate the effort it takes, I would...
  4. Z

    3.6 AI-only Game Statistics

    What I'm suggesting is that AI flavours could and should be simulated without civ abilities, and civ abilities without flavours (or with random personalities), if people are serious about balancing using AI games. What would that do? I think it's obvious and I've explained it, but it would let...
  5. Z

    3.6 AI-only Game Statistics

    An unfounded claim? My "claim" is that the effect of flavours on winrate is currently unknown, relative to UAs etc. Your claims, that the effects of flavours are not large etc etc, are what is unfounded, since there is essentially no data that could currently support them. I certainly appreciate...
  6. Z

    3.6 AI-only Game Statistics

    OK, but how do you know this data isn't dominated by the AI personalities/preferences (the main point of my post)? I think some of them might be extremely disadvantageous
  7. Z

    3.6 AI-only Game Statistics

    IMO using this data to "balance" the game without decoupling it from tendencies/personalities (for units, policies, war, whatever) is a silly idea. Even then I would be cautious about balancing based on AI games. The AI gets numerical bonuses that interact with other bonuses in ways that a...
  8. Z

    3.6 AI-only Game Statistics

    Nice data. However I would really like to see the AI's behaviour tendencies and unit preferences tested separately. I suspect they have a big effect on AI performance. Their UU is rather good too. And the UB prod->science scales very well, especially for the AI which tends to spam more units...
  9. Z

    great works handling

    Doing it manually has crossed my mind but I've never actually done it
  10. Z

    (4-NS) Amphitheater Split (resubmission)

    I disagree that wat/constabulary is bad. Turning a niche building into a good and earlier building is fun and different. It also synergises with that statecraft policy which Siam will often take, which is fun. I also don't buy these arbitrary "historical" justifications. Wats could conceivably...
  11. Z

    (4-NS) Amphitheater Split (resubmission)

    I think niche buildings that are desirable but limited in quantity (or other limitations) would be more interesting. Like national wonders and guilds. I enjoy thinking about where to build my NWs and guilds. I don't enjoy thinking about whether city X should build a...
  12. Z

    (4-NS) Amphitheater Split (resubmission)

    This would have almost zero effect on CV, because you get most of the tourism a lot later than civil service. Why not nerf CV in a more direct way? Or otherwise change its conditions. I personally like buildings that do more than one thing In my opinion there are already too many buildings...
  13. Z

    (4-11) Proposal: Imperialism Martial Law Change (resubmission)

    Whoa now...! To me, it's still just a more annoying way of getting a flat bonus to each city. It's flat yields, except you have to spend a little extra time shuffling units.
  14. Z

    (4-11) Proposal: Imperialism Martial Law Change (resubmission)

    The science nerf is too big. Is imperialism OP? I'm already tempted to go rationalism a lot I don't really agree with your problems. Why is it bad if a policy is situational? Why is it bad if policies overlap? What's wrong with boosting bad buildings? I kind of like these things I would rather...
  15. Z

    New Version - 3.3.1 (March 26, 2023)

    Hmm maybe it's not a Rome thing then, thanks guys
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