Japan - Japan has consistently been near the top for their ability to convert warring into CV. The recent conquest improvements have affected them predictably. They have also received numerous buffs over the last few versions, making their bushido promotions stronger and giving them to more units. Their early tech path has been repeatedly buffed (numerous barracks buffs, bronze working buffs, etc.). Not only was this civ doing fine before, it feels as though some of the recent changes to the early game were tailor made to enable and accommodate Japan.
- proposal: revert the change that gave Bushido to boats. It was an unnecessary steroid to a civ that already was doing well.
- Better yet: rework the UA entirely. Maybe give Japan's GWAM bonus to France, so that only 1 of these civs is giving this type of bonus. The +1 on some buildings in the UA is possibly the most creatively bankrupt and uninteresting bonuses given by any civ's kit
Strongly disagree with the approach. I find that what has been pushing AI Japan's winrate is the abnormally high number of scientific victories they get, despite the civ's kit not being designed for that. In this latest simulation, Japan got proportionally more scientific wins than Korea, Babylon, Maya and Assyria, who are tailored around such victory, and one of Japan's scientific wins had them matched against Korea and Babylon. Other recent simulations also had Japan getting a good number of scientific victories as well, comparable to dedicated scientific civs, so I don't think this one is an exception.
My attention is on the Dojo. Aside from giving +3
science over the Armory, the Emperor AI also has a special benefit from the leveling mechanic, as a city with Barracks and Dojo would get a unit to level 4 immediately building it for this AI, instead of level 3 that humans get. This means that, instead of gaining 5
after creating a military unit, AI Japan gets 21
. Add to it that AI units also earns more experience from combat (iirc +60% on Emperor), and the AI gets a lot more science than a human could from this mechanic.
We already saw how Japan's leveling mechanic could get out of control with the AI handicap bonuses in the past, when Gazebo experimented replacing Japan's GWAM UA with other mechanics. One of these experiments had the leveling mechanic moved from the Dojo to the UA (and, therefore, available from turn 1). Deity AI Japan easily dominated, with someone reporting AI Japan getting to Medieval when other AIs had just got to Classical. And human players could sometimes get a taste of that with a scout and lucky ancient ruins. Since Japan has had an easier time with Domination lately (which they're intended to excel at), it is likely that this mechanic is turning warring into science better than even Assyria's kit.
I've been thinking of replacing the science on leveling for something else, so that Japan stops performing like a dedicated scientific civ in AI hands. One idea I'm considering is to remove the +3
on the Dojo and replace the
science on leveling for
faith instead; this way, the Dojo's leveling mechanic mirrors the yields Japan gets from military and defensive buildings, establishing a more coherent theme. Older versions had the Dojo giving
on leveling, so faith is not a radical design shift for the Dojo.
France - We have been talking about how bad France is for over a year. This civ's UA needs to be reworked. It's not even particularly fun.
- proposal: Either give France an entirely new ability, or give them Japan's version of the GWAM trigger. Either way, the city conquest bonus needs to go.
I don't think further copying Japan's UA would help France, and could make it worse. Japan had many patches in which the GWAM didn't translate into good AI performance, and there were patches in which some players would argue France's GWAM version was outright better than Japan's. France also has no directed support for Great General/Admiral generation, notably lacking Japan's focus on an army composition that prioritizes units that generate plenty of Great General/Admiral points.
I find the main issue with France comes from its UA design piling support for an effect that no longer exists, which resulted in an all-or-nothing UA. Unmodded BNW France had double theming bonuses as its UA, and VP first added support to it with an ability to steal great works on city conquest. This first support wasn't without flaws, as the opponent may not have yet any great work to steal; this was then adjusted to gain some cultural benefits in such case, just like Assyria. Later on, the great work theft was replaced with GWAM on city conquest (when Japan was undergoing experimentation with a Sakoku UA), and the culture on conquest was no longer tied to failing to steal a great work (moving it away from its original intention). At some point, the doubled theming bonus was removed from the UA, meaning France's design direction went from supporting double theming, to being practically all about city conquest.
I think there's a good reason why double theming bonuses was a recurring request back in the France balance thread, and bringing it back can realign France's design into a coherent direction.
I proposed before a double theming UA that tried to do that, but it wasn't sponsored. I'm thinking of proposing something like it again.